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game.py Game类: 一局游戏的一个实例 board.py Board类: 完整描述一个棋局.棋盘4×4的16个格子,从左上到右上,到左下到右下依次编号为0~15. 棋局信息包括: grids: 16个格子的类型.格子类型共有18种,分別是8种棋子×2种颜色+砖块+空白. bricked: 未翻开的砖块下的棋子列表 turn: 当前轮到哪一方下棋. 0,红色; 1,蓝色 Move类: 代表一步合法的棋招.由(src, dst)两个格子索引来表示.棋招的类型分为: 翻棋: src == dst 且 grids[src] == 砖块 移动: distance(src, dst) == 1 且 grids[src]是本方棋子 且 grids[dst] == 空白 吃子(或拼子): distance(src, dst) == 1 且 is_self(src) 且 is_oppo(dst) 且 src棋子 >= dst棋子 自杀: src == dst 且 is_self(src) 且 any(neighbour of src is oppo and neighbour棋子 > src棋子) human_player.py HumanPlayer类: 代表人类棋手.从标准输入读入src, dst对作为棋手的棋招 stochastic_mstc_player.py 纯mstc(支持stochastic)算法的player. doushouqi_minmax.py 暂时废弃
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Doushouqi AI based on Alphazero. Doushouqi is a chess game with simple rules. It used to be difficult to implement an AI for this kind of game due to the stochastic properties.
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