The second version of my Epiphany3D, created to further study about steering behavior, which requires to know about AABB and OBB collision detection.
As of now, the zombies evade each other, thus preventing overlapping each other while attacking the player and vice versa. Go check it out!
Other features like showing damage and HUD for Hp of zombie and such which was implemented in the first version might be added (if time permits).
Debug mode:
- Press the "D" button will light up the whole world and showing the bounds of all the character.
To run the game:
- Install Java: https://www.oracle.com/java/technologies/javase-jre8-downloads.html
- On Android: Install .apk in Epiphany3D-2-android/bin
- On Desktop: Run .jar in Epiphany3D-2-desktop/bin for desktop version
The character models were made by Mr.Mutte http://www.blendswap.com/user/Mutte. Walls and floors from Mr. Reiner Prokein http://www.reinerstilesets.de/
As always, it is powered by http://libgdx.badlogicgames.com/