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Adding re-texturing option: #462
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Commits on Jul 26, 2019
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allows to backup and reuse the atlas to re-texture the mesh later using the same UV's
geoffrey committedJul 26, 2019 Configuration menu - View commit details
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Adding re-texturing option: allows to backup and reuse the atlas to r…
…e-texture the mesh later using the same UV's
geoffrey committedJul 26, 2019 Configuration menu - View commit details
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Adding re-texturing option: allows to backup and reuse the atlas to r…
…e-texture the mesh later using the same UV's - fix forwin32 path creation
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Adding re-texturing option: allows to backup and reuse the atlas to r…
…e-texture the mesh later using the same UV's - fix forwin32 path creation
geoffrey committedJul 26, 2019 Configuration menu - View commit details
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Merge branch 'master' of https://github.com/thunders82/openMVS
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Adding re-texturing option: allows to backup and reuse the atlas to r…
…e-texture the mesh later using the same UV's - fix forwin32 path creation -sorry for the mess...
geoffrey committedJul 26, 2019 Configuration menu - View commit details
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Adding re-texturing option: allows to backup and reuse the atlas to r…
…e-texture the mesh later using the same UV's - fix forwin32 path creation -sorry for the mess...
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Adding re-texturing option: allows to backup and reuse the atlas to r…
…e-texture the mesh later using the same UV's - fix for win32 path creation. 2nd attempt
geoffrey committedJul 26, 2019 Configuration menu - View commit details
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Merge branch 'master' of https://github.com/thunders82/openMVS
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Commits on Jul 27, 2019
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Adding re-texturing option: allows to backup and reuse the atlas to r…
…e-texture the mesh later using the same UV's - fix for win32 path creation. 3rd attempt
geoffrey committedJul 27, 2019 Configuration menu - View commit details
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fixing win32 folder creation issue
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Merge branch 'master' of https://github.com/thunders82/openMVS
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Commits on Aug 3, 2019
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Read 32bit (only) EXR file (header and data) - Output 32bit (linear) …
…and 8bit (log) data. Works as expected with current openMVS code but limited to 8bit output due to current implementation. pImage->ReadData(image.data, PF_R8G8B8, 3, (CImage::Size)image.step)
geoffrey committedAug 3, 2019 Configuration menu - View commit details
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simplify ImageEXR code and improve compatibility with older openCV ve…
…rsion
geoffrey committedAug 3, 2019 Configuration menu - View commit details
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-quick conversion to 32bit float to allow 32bit texturing output usin…
…g TextureMesh (hasn't been tested for anything else than TextureMesh but could work ) -changing default output to float 32bit EXR file format.
geoffrey committedAug 3, 2019 Configuration menu - View commit details
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