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Adding re-texturing option: #462

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Commits on Jul 26, 2019

  1. Adding re-texturing option:

    allows to backup and reuse the atlas to re-texture the mesh later using 
    the same UV's
    geoffrey committed Jul 26, 2019
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  2. Adding re-texturing option: allows to backup and reuse the atlas to r…

    …e-texture the mesh later using the same UV's
    geoffrey committed Jul 26, 2019
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  3. Adding re-texturing option: allows to backup and reuse the atlas to r…

    …e-texture the mesh later using the same UV's
    
    - fix forwin32 path creation
    geoffrey committed Jul 26, 2019
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  4. Adding re-texturing option: allows to backup and reuse the atlas to r…

    …e-texture the mesh later using the same UV's - fix forwin32 path creation
    geoffrey committed Jul 26, 2019
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  5. Configuration menu
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  6. Adding re-texturing option: allows to backup and reuse the atlas to r…

    …e-texture the mesh later using the same UV's - fix forwin32 path creation
    
    -sorry for the mess...
    geoffrey committed Jul 26, 2019
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  7. Adding re-texturing option: allows to backup and reuse the atlas to r…

    …e-texture the mesh later using the same UV's - fix forwin32 path creation -sorry for the mess...
    geoffrey committed Jul 26, 2019
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  8. Adding re-texturing option: allows to backup and reuse the atlas to r…

    …e-texture the mesh later using the same UV's
    
    - fix for win32 path creation. 2nd attempt
    geoffrey committed Jul 26, 2019
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Commits on Jul 27, 2019

  1. Adding re-texturing option: allows to backup and reuse the atlas to r…

    …e-texture the mesh later using the same UV's - fix for win32 path creation. 3rd attempt
    geoffrey committed Jul 27, 2019
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  2. this is a test

    geoffrey committed Jul 27, 2019
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  3. fixing win32 folder creation issue

    geoffrey committed Jul 27, 2019
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  4. fixing win32 build

    geoffrey committed Jul 27, 2019
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  5. fixing win32 build

    geoffrey committed Jul 27, 2019
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  6. fixing win32 build

    geoffrey committed Jul 27, 2019
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  7. Configuration menu
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  8. fixing win32 build

    geoffrey committed Jul 27, 2019
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Commits on Aug 3, 2019

  1. Read 32bit (only) EXR file (header and data) - Output 32bit (linear) …

    …and 8bit (log) data. Works as expected with current openMVS code but limited to 8bit output due to current implementation.
    
    pImage->ReadData(image.data, PF_R8G8B8, 3, (CImage::Size)image.step)
    geoffrey committed Aug 3, 2019
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  3. -quick conversion to 32bit float to allow 32bit texturing output usin…

    …g TextureMesh (hasn't been tested for anything else than TextureMesh but could work )
    
    -changing default output to float 32bit EXR file format.
    geoffrey committed Aug 3, 2019
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