Releases: burninrubber0/Bundle-Manager
Releases · burninrubber0/Bundle-Manager
v0.3.10
v0.3.9
Bugfixes
- Traffic vehicles are now handled "correctly" by the AttribSys editor
- Added a few more language keys
v0.3.8
Bugfixes
- Fixed find sometimes crashing when searching for language values (#46)
- Fixed applying empty keys/values in the language editor crashing BM
- Added 63 new language keys (thanks Daphunkyzz) (#35)
Full Changelog: v0.3.7...v0.3.8
v0.3.7
What's Changed
- Target .NET 8 by @burninrubber0 in #47
- WheelList editor by @burninrubber0 in #48
Full Changelog: v0.3.6...v0.3.7
v0.3.6
v0.3.5
Additions
- PVS editor: Added context menu for repositioning points via the PVS viewer.
Bugfixes
- PVS editor: Maximum zone ID decreased from 1024 to 511. (See notes)
- PVS editor: Fixed being unable to cancel when adding a zone or neighbour.
- PVS editor: Fixed the delete button text on high DPI displays. (Hopefully—I have no way of testing this)
Notes
The limit on the number of zones is enforced by the game, which limits the number of PolygonSoupList resources to 512. To reach this in the first place, memory map editing is required because the pool is limited to 1000 resources, or 499 zones.
Full Changelog: v0.3.4...v0.3.5
v0.3.4
New features
- Added a PVS editor. See #43 for usage information and other details.
- Added the ability to delete VehicleList entries. (#41)
Bugfixes
- Corrupt bundles from Bundle Manager versions prior to 0.3.0 can now be opened and will be fixed upon saving. (#42)
- Language resources now open correctly when not launching Bundle Manager from its executable directory. (#40)
Full Changelog: v0.3.3...v0.3.4
v0.3.3
v0.3.2
What's Changed
- Fix Trigger, LuaList, and AttribSys saving by @burninrubber0 in #36
- Add "find next" to language editor by @burninrubber0 in #37
- Add keys by @burninrubber0 in #38
Full Changelog: v0.3.1...v0.3.2
v0.3.1
New features
- Language editor improvements (#33):
- Support for exporting to CSV/importing from CSV
- Keys are now resolved to their original strings based on user-editable text files in the keys folder
- The "find" feature has been generalized and searches both columns
- Texture importing now works for Remastered and supports most common image formats (#30)
- Model and material colors have been changed in the resource list (#27)
Known issues
- Not all language keys are resolved (#35)
- The language editor's find feature can only find the first instance of a value
- Support for importing textures to the original game has been dropped
- Bundle resources may not be compressed identically to the game (#34)
Notes
This release targets .NET 7 and may have compatibility issues on older operating systems. If you encounter any problems, please open an issue.
Full Changelog: v0.3.0...v0.3.1