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An AI-Maze-ing AI project with the focus on patrolling and guarding NPCs in a maze

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brefaltsimon/AI-MazeGame

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AI-MazeGame

A AI project created in the course TSBK03 at Linköpings University.

Idea

The idea of the project is to creat a game AI that will behave as guards in a maze. The AI will patrol the maze with a lot of spread.

Project is created in Unity with C# scripting

Update

currently only the scripting code is up for the different scripts used. GuardBehaviour.cs holds most of the project including the functions for using A* pathfinding and the use of influence maps.

Authors/creators: Simon and Isabelle

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An AI-Maze-ing AI project with the focus on patrolling and guarding NPCs in a maze

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