Unofficial source port for Blake Stone series (Aliens Of Gold and Planet Strike).
- Disclaimer
- Overview
- Known issues
3.1 Windows - Installation
4.1 Windows (GOG / Steam)
4.2 Windows (Generic)
4.3 Addons - Required assets
- Profile
- Audio
7.1 OpenAL driver - External textures
8.1 Aspect ratio
8.2 Transparency
8.3 Naming conventions
8.4 Supported file formats
8.5 File format search order - Taking screenshots
- Compiling
10.1. Generic instructions for Linux-based system or build environment (MinGW) - Command-line options
- Cheat key
- Debug keys
- Third party use
- Credits
- Links
16.1. Essentials
16.2. General
16.3. Add-ons for Aliens Of Gold (full)
16.4. Add-ons for Planet Strike
Copyright (c) 1992-2013 Apogee Entertainment, LLC
Copyright (c) 2013-2024 Boris I. Bendovsky ([email protected])
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
For a copy of the GNU General Public License see file LICENSE.
For an original source code license see file "Blake Stone source code license.doc".
BStone is unofficial source port for "Blake Stone" game series: "Aliens Of Gold" and "Planet Strike".
Features:
- High resolution vanilla rendering
- 3D-rendering
- Upscale texture filter
- Support for external textures
- Allows to customize control bindings
- 3D-audio
- Separate volume control of sound effects and music
Supported games:
- Aliens Of Gold (v1.0/v2.0/v2.1/v3.0) full or shareware
- Planet Strike (v1.0/v1.1)
Problem: OpenAL runtime v1.9.9 causes a (crash)[http://github.com/bibendovsky/bstone/issues/375] in non-MinGW-W64 build.
Solution: Update the (OpenAL runtime)[http://openal.org/].
- Download the latest release. https://github.com/bibendovsky/bstone/releases/latest
- Extract it into convinient for you directory.
- Run
bstone.exe
to play.
- Extract it into the directory with game files (*.BS1 / *.BS6 / *.VSI).
- Run
bstone.exe
to play.
- Put addon's files into separate directory. Do not overwrite any original files!
- Run with command line option
--mod_dir
to point to this directory (i.e.bstone.exe --mod_dir addon1
).
Since all titles except shareware are not free you have to own a copy of the game in order to play.
Required files for each game:
AOG SW | AOG | PS |
---|---|---|
AUDIOHED.BS1 | AUDIOHED.BS6 | AUDIOHED.VSI |
AUDIOT.BS1 | AUDIOT.BS6 | AUDIOT.VSI |
EANIM.BS6 | EANIM.VSI | |
GANIM.BS6 | ||
IANIM.BS1 | IANIM.BS6 | IANIM.VSI |
MAPHEAD.BS1 | MAPHEAD.BS6 | MAPHEAD.VSI |
MAPTEMP.BS1 | MAPTEMP.BS6 | MAPTEMP.VSI |
SANIM.BS1 | SANIM.BS6 | |
VGADICT.BS1 | VGADICT.BS6 | VGADICT.VSI |
VGAGRAPH.BS1 | VGAGRAPH.BS6 | VGAGRAPH.VSI |
VGAHEAD.BS1 | VGAHEAD.BS6 | VGAHEAD.VSI |
VSWAP.BS1 | VSWAP.BS6 | VSWAP.VSI |
SHA-1 for AOG SW v1.0:
File name | SHA-1 |
---|---|
AUDIOHED.BS1 | 0c3de403b524107809fa9308b730d60e8e41ba93 |
AUDIOT.BS1 | 3d4e8b62aa4683671027513ad9720f76f176ba5b |
IANIM.BS1 | ba1fa5b0bc34f148deffb4977a3cd1e718e91bbd |
MAPHEAD.BS1 | 55b9eb9ed555b0f249c2cefd54ecc3f511bfcd55 |
MAPTEMP.BS1 | 293464e7143ff7e6faf5f5b20799e76a394d65bf |
SANIM.BS1 | 22bf818465da0f32eef9611de936cba9966b14aa |
VGADICT.BS1 | b54d48d35d095e27a3c9130cfa59ed9c4f05abe7 |
VGAGRAPH.BS1 | d1fa19131281d30787125f946881652be876f57a |
VGAHEAD.BS1 | cc44c362e9e2c9f7b9fb2e4ba31331dde42a1e96 |
VSWAP.BS1 | 37412ca9139562fc31330d72470822de4d9ceb4a |
SHA-1 for AOG SW v2.0:
File name | SHA-1 |
---|---|
AUDIOHED.BS1 | 0c3de403b524107809fa9308b730d60e8e41ba93 |
AUDIOT.BS1 | 3d4e8b62aa4683671027513ad9720f76f176ba5b |
IANIM.BS1 | ba1fa5b0bc34f148deffb4977a3cd1e718e91bbd |
MAPHEAD.BS1 | 04a8e4e7c360f6033dc70f7b09edbc4a6447e462 |
MAPTEMP.BS1 | bbb3cd6ab3e742eada427862504eba06437036d0 |
SANIM.BS1 | 22bf818465da0f32eef9611de936cba9966b14aa |
VGADICT.BS1 | 058fe0b59c7aa020bf4e7509103892d4c7459aa6 |
VGAGRAPH.BS1 | e14b6172b6ab7568d3736f087f07a0df5eac5dad |
VGAHEAD.BS1 | 6c0e273df7fd3940c038fc20a5bdfb81cd50e7ef |
VSWAP.BS1 | dbde907ba1110bef445d6daae283c4520d6951b4 |
SHA-1 for AOG SW v2.1:
File name | SHA-1 |
---|---|
AUDIOHED.BS1 | e2c101f9fd4bc7e22ddbfa3f019c9303877de4e2 |
AUDIOT.BS1 | b79e7afcb4e4b29e59660ec261f72ff1ab4d3a25 |
IANIM.BS1 | ba1fa5b0bc34f148deffb4977a3cd1e718e91bbd |
MAPHEAD.BS1 | 04a8e4e7c360f6033dc70f7b09edbc4a6447e462 |
MAPTEMP.BS1 | bbb3cd6ab3e742eada427862504eba06437036d0 |
SANIM.BS1 | 22bf818465da0f32eef9611de936cba9966b14aa |
VGADICT.BS1 | ed1ab61ad2529e046f966d9c1627508f76693ef8 |
VGAGRAPH.BS1 | b59cbe3793b4612b06254ece48bf8e961ab6f528 |
VGAHEAD.BS1 | 0635a4a2b823eef2904ed1d590d98362fb16621d |
VSWAP.BS1 | dbde907ba1110bef445d6daae283c4520d6951b4 |
SHA-1 for AOG SW v3.0:
File name | SHA-1 |
---|---|
AUDIOHED.BS1 | e2c101f9fd4bc7e22ddbfa3f019c9303877de4e2 |
AUDIOT.BS1 | b79e7afcb4e4b29e59660ec261f72ff1ab4d3a25 |
IANIM.BS1 | ba1fa5b0bc34f148deffb4977a3cd1e718e91bbd |
MAPHEAD.BS1 | 04a8e4e7c360f6033dc70f7b09edbc4a6447e462 |
MAPTEMP.BS1 | bbb3cd6ab3e742eada427862504eba06437036d0 |
SANIM.BS1 | 22bf818465da0f32eef9611de936cba9966b14aa |
VGADICT.BS1 | 537676ddcafeee415c22bb9d00097b25bc7e13c5 |
VGAGRAPH.BS1 | 9f9f4c40c9637af472ce5e1a360e51364c3a418a |
VGAHEAD.BS1 | e7fb8f241b8fa94739c3bd09ea05c1afc7bbfc95 |
VSWAP.BS1 | dbde907ba1110bef445d6daae283c4520d6951b4 |
SHA-1 for AOG v1.0:
File name | SHA-1 |
---|---|
AUDIOHED.BS6 | e2c101f9fd4bc7e22ddbfa3f019c9303877de4e2 |
AUDIOT.BS6 | b79e7afcb4e4b29e59660ec261f72ff1ab4d3a25 |
EANIM.BS6 | af5af59ad7ed17517d87b3ece3c0cac23ade535b |
GANIM.BS6 | 9b2418a1a1f34abdcf6fcd9ed3344a49912c9b5e |
IANIM.BS6 | ba1fa5b0bc34f148deffb4977a3cd1e718e91bbd |
MAPHEAD.BS6 | 6f19a144d8985e90f096fc1c67ade58e9051235c |
MAPTEMP.BS6 | 4d00c5f5c843f99a266bd938648192a6eff17b5a |
SANIM.BS6 | 22bf818465da0f32eef9611de936cba9966b14aa |
VGADICT.BS6 | d4f81ace1701a7338d43ce07723c2adaafdc837c |
VGAGRAPH.BS6 | 02dc27d4810e3ffa26540b310eac6091f5e16de0 |
VGAHEAD.BS6 | 639ec9e7a81ad83fc5b5c557cf4fc5fa28b9676b |
VSWAP.BS6 | 0a700732ccbc72f95318a6226a7e1ad78ac713bb |
SHA-1 for AOG v2.0:
File name | SHA-1 |
---|---|
AUDIOHED.BS6 | e2c101f9fd4bc7e22ddbfa3f019c9303877de4e2 |
AUDIOT.BS6 | b79e7afcb4e4b29e59660ec261f72ff1ab4d3a25 |
EANIM.BS6 | af5af59ad7ed17517d87b3ece3c0cac23ade535b |
GANIM.BS6 | 9b2418a1a1f34abdcf6fcd9ed3344a49912c9b5e |
IANIM.BS6 | ba1fa5b0bc34f148deffb4977a3cd1e718e91bbd |
MAPHEAD.BS6 | 028f624e150f84ffc8336336cb0ecea0932cc22d |
MAPTEMP.BS6 | 8b48e7eb859382a4c84948c5a62899194288e853 |
SANIM.BS6 | 22bf818465da0f32eef9611de936cba9966b14aa |
VGADICT.BS6 | e83b690836c9edf9ef60f6189b8384fb2319b735 |
VGAGRAPH.BS6 | 67a679e3b107db8685ba5ff1643a38f9291b00bf |
VGAHEAD.BS6 | 48b18caa86151610957b64b207cf2a2977ef7d57 |
VSWAP.BS6 | 6fcc6e007b02b2e55892cfa7acfd42966ef9c9fb |
SHA-1 for AOG v2.1:
File name | SHA-1 |
---|---|
AUDIOHED.BS6 | e2c101f9fd4bc7e22ddbfa3f019c9303877de4e2 |
AUDIOT.BS6 | b79e7afcb4e4b29e59660ec261f72ff1ab4d3a25 |
EANIM.BS6 | af5af59ad7ed17517d87b3ece3c0cac23ade535b |
GANIM.BS6 | 9b2418a1a1f34abdcf6fcd9ed3344a49912c9b5e |
IANIM.BS6 | ba1fa5b0bc34f148deffb4977a3cd1e718e91bbd |
MAPHEAD.BS6 | 028f624e150f84ffc8336336cb0ecea0932cc22d |
MAPTEMP.BS6 | 8b48e7eb859382a4c84948c5a62899194288e853 |
SANIM.BS6 | 22bf818465da0f32eef9611de936cba9966b14aa |
VGADICT.BS6 | e4ae3ef9a3ac158a832092b7b5487227337c6f13 |
VGAGRAPH.BS6 | 6868e6cc4f8cb9160a218c5bce680a11f64c675a |
VGAHEAD.BS6 | 1a3864cd12de4b8fd6be023b73d2d79e91b9018d |
VSWAP.BS6 | 6fcc6e007b02b2e55892cfa7acfd42966ef9c9fb |
SHA-1 for AOG v3.0:
File name | SHA-1 |
---|---|
AUDIOHED.BS6 | e2c101f9fd4bc7e22ddbfa3f019c9303877de4e2 |
AUDIOT.BS6 | b79e7afcb4e4b29e59660ec261f72ff1ab4d3a25 |
EANIM.BS6 | af5af59ad7ed17517d87b3ece3c0cac23ade535b |
GANIM.BS6 | 9b2418a1a1f34abdcf6fcd9ed3344a49912c9b5e |
IANIM.BS6 | ba1fa5b0bc34f148deffb4977a3cd1e718e91bbd |
MAPHEAD.BS6 | 028f624e150f84ffc8336336cb0ecea0932cc22d |
MAPTEMP.BS6 | 8b48e7eb859382a4c84948c5a62899194288e853 |
SANIM.BS6 | 22bf818465da0f32eef9611de936cba9966b14aa |
VGADICT.BS6 | 60da35e506d57753f83cca5f232a76dd1cf074ba |
VGAGRAPH.BS6 | 001037fafdff124befb5437c563d0b9c613b3c00 |
VGAHEAD.BS6 | ff165ca5924d738853587a7e4ab1cd239e10e359 |
VSWAP.BS6 | 6fcc6e007b02b2e55892cfa7acfd42966ef9c9fb |
SHA-1 for PS:
File name | SHA-1 |
---|---|
AUDIOHED.VSI | 2ed9a587926b2b455f8176788f595d03f6359171 |
AUDIOT.VSI | ecac8a800c5d021c8b68d170066c8859df9bd79a |
EANIM.VSI | b668330e56ceb069c1b972cefddd8a3d618a14af |
IANIM.VSI | ba1fa5b0bc34f148deffb4977a3cd1e718e91bbd |
MAPHEAD.VSI | c3fb0a9b81e0240d12c952fe5b57b78c1108aa48 |
MAPTEMP.VSI | acd03031d526eeaee64072518adf6814f96e2a37 |
VGADICT.VSI | 061692d166f68d7e0b81568725439078cc728f33 |
VGAGRAPH.VSI | e619a3e6245f79888da5436df138d63204d2caba |
VGAHEAD.VSI | ad5fed9de5d1d82145df3ff2286e4bc62cb80e2a |
VSWAP.VSI | 4113ce83c42e69dc5cb20de79f41971a100f876e |
Legend:
- AOG SW - Aliens Of Gold (shareware)
- AOG - Aliens Of Gold (full)
- PS - Planet Strike
Both all lowercase and all uppercase (default) file names are supported.
The port auto-detect assets of some digital distribution services.
Supported services:
Configuration file, saved game files, etc. are stored in user's profile. The path to those files depends on platform. To override the path use --profile_dir
option.
On Windows, the path might look like C:\Users\john\AppData\Roaming\bibendovsky\bstone\
On Linux, the path might look like /home/john/.local/share/bibendovsky/bstone/
On Mac OS X, the path might look like /Users/john/Library/Application Support/bibendovsky/bstone/
Configuration file name: bstone_config
Log file name: bstone_log.txt
High scores file name: bstone_<game>_high_scores
Saved game file name: bstone_<game>_saved_game
Where <game>
is:
aog_sw
- Aliens Of Gold (shareware)aog_full
- Aliens Of Gold (full)ps
- Planet Strike
Provides default stereo driver and optional 3D one.
Use option GAME OPTIONS - SOUND - DRIVER
to change the driver.
Supports any OpenAL v1.1 compatible implementation (Creative Labs, OpenAL Soft, etc.).
Implementation driver should be available system wide (i.e., via oalinst.exe
) or should be placed along with port's binary.
Expected driver name is OpenAL32.dll
on Windows or libopenal.so
on non-Windows system.
Set configuration string snd_oal_library
to use another name.
The port uses default device name.
Set configuration string snd_oal_device_name
to open specific device.
Allows to replace stocked textures with custom ones.
Supported targets: wall, sprite, flooring, ceiling.
Option GAME OPTIONS - VIDEO - TEXTURING - EXTERNAL TEXTURES
enables or disables them on the fly.
WARNING Changing the option may take some time if the dimensions of loaded textures are high.
Both vanilla games ran only in a 320x200 video mode. On monitors, widely available at the time, this video mode took up the entire screen, which had a 4:3 physical aspect ratio. This meant that the 320x200 display, with a 16:10 logical ratio, was stretched vertically - each pixel was 20% taller than it was wide.
In-game graphics have been specifically designed for the 320x200 resolution as stretched to a 4:3 physical aspect ratio.
The port stretches the geometry (world, objects) vertically by 20%. That means if you created a wall or sprite texture, for example, with physical dimensions 1024x1024 it will be rendered as 1024x1228, i.e. stretched.
Flooring and ceiling textures has always 1:1 aspect ratio.
TLDR
- Design wall, sprite, HUD element or screen images in 1:1.2 aspect ratio (i.e. 1280x1536), but export for the game in 1:1 aspect ratio (i.e. 1024x1024).
- Design flooring or ceiling image in 1:1 aspect ratio (i.e. 1280x1280), and export for the game in 1:1 aspect ratio (i.e. 1024x1024) too.
Images with alpha channel should be exported as premultiplied.
All letters should be lower case.
"Aliens Of Gold" resources are goes into aog
directory.
"Planet Strike" resources are goes into ps
directory.
Sprite name format: sprite_xxxxxxxx.ext
.
Wall name format: wall_xxxxxxxx.ext
.
Where:
xxxxxxxx
- an internal decimal number of the sprite padded with zero on the left. For "Aliens Of Gold" those internal numbers are based on version2.1
..ext
- file name extension.
Examples:
aog/sprite_00000034.bmp
- "Aliens Of Gold" yellow key card sprite in BMP format.aog/wall_00000088.png
- "Aliens Of Gold" turned on south-north switch wall in PNG format.
- PNG
- BMP
Default key is F5.
Use menu to modify bindings.
Taken screenshots are placed in the profile directory.
Supported format: PNG
Minimum requirements:
- C++14 compatible compiler.
- CMake 3.4.0
- SDL v2.0.4
CMake variables:
-
CMAKE_BUILD_TYPE
Selects which build(s) to compile. Use semicolon to separate entries. Usually it'sRelease
. For other values see CMake documentation. -
CMAKE_INSTALL_PREFIX
Selects location where to install files to. -
BSTONE_PANDORA
Enables build for Open Pandora. -
BSTONE_USE_PCH
If enabled utilizes precompiled headers to speed up the compilation. -
BSTONE_USE_STATIC_LINKING
If enabled links modules statically to avoid dependency on system and custom libraries at run-time. -
BSTONE_USE_MULTI_PROCESS_COMPILATION
Enables multi-process compilation if supported. -
BSTONE_MORE_COMPILER_WARNINGS
Enables more compilation warnings. -
BSTONE_TESTS
Builds and installs an application to test internal facility.
Default value: OFF -
BSTONE_TRIM_FILE_PATHS_IN_EXE
Makes file paths in the executable relative to the source code directory.
Default value: OFF -
SDL2W_SDL2_DIR
Defines directory with SDL2 CMake configuration file or with official SDL2 development Windows build. -
BSTONE_INTERNAL_SDL2
Enables bundled SDL2 source code.
Default value: OFF
Notes:
- Use
ON
value to enable option and valueOFF
to disable option.
-
Install minimum required software described above.
-
Obtain source code and extract it (if necessary) into some directory. For our example we will use working directory
~/bstone-x.y.z
. -
Make directory
~/bstone-x.y.z/build
current. -
Generate Makefile.
cmake -D CMAKE_BUILD_TYPE=Release -D CMAKE_INSTALL_PREFIX=~/bstone-x.y.z/build/install ..
-
Build and install:
cmake --build . --target install
-
On success you will find executable and text files in the directory
~/bstone-x.y.z/build/install
.
-
--version
Outputs the port's version to standard output and into message box. -
--aog_sw
Switches the port to "Blake Stone: Aliens Of Gold (shareware)" mode.
If appropriate data files will not be found the port will fail. -
--aog
Switches the port to "Blake Stone: Aliens Of Gold" mode.
If appropriate data files will not be found the port will fail. -
--ps
Switches the port to "Blake Stone: Planet Strike" mode.
If appropriate data files will not be found the port will fail. -
--no_screens
Skips start-up screens and the ending promo pages (AOG SW). -
--cheats
Enables so called "debug mode" without much fuss. -
--data_dir dir
Specifies a directory with game's resource files.
Default: current working directory. -
--mod_dir dir
Specifies a directory with mod's resource files.
Default: undefined. -
--profile_dir dir
Overrides default directory of the game's profile files. -
--log_sync
Logs messages synchronously (slow, for debugging). -
--log_flush_every_message
Flushes the log after each message (slow, for debugging). -
--vid_renderer value
Select a renderer.
Values:auto_detect
- tries to select the best renderer.software
- the vanilla renderer.gl_2_0
- OpenGL 2.0 or higher.gl_3_2_c
- OpenGL 3.2 core or higher.gles_2_0
- OpenGL ES 2.0 or higher.
Default:
auto_detect
-
--vid_width width
Specifies window width.
Minimum width:320
Default width:640
-
--vid_height height
Specifies window height.
Minimum height:240
Default height:480
-
--vid_x offset
Sets a horizontal offset from the left side of the desktop screen.
Applicable for positionable window only.
Default:0
-
--vid_y offset
Sets a vertical offset from the top side of the desktop screen.
Applicable for positionable window only.
Default:0
-
--vid_is_positioned value
Centers a window on the desktop or moves it in the specified position.
Values:0
(centered) or1
(positioned)
Default:0
-
--vid_is_vsync value
Enables or disables vertical synchronization.
Values:0
(disable) or1
(enable)
Default:1
-
--vid_is_widescreen value
Enables or disables widescreen rendering.
Values:0
(disable) or1
(enable)
Default:1
-
--vid_is_ui_stretched value
Stretches the UI or keeps it at 4x3 ratio otherwise.
Values:0
(non-stretched) or1
(stretched)
Default:0
-
--vid_2d_texture_filter filter
Sets texturing filter for UI.
Applicable only for 3D-rendering.
Values:nearest
orlinear
Default:nearest
-
--vid_3d_texture_image_filter filter
Sets texturing image filter for the scene.
Applicable only for 3D-rendering.
Values:nearest
orlinear
Default:nearest
-
--vid_3d_texture_mipmap_filter filter
Sets texturing mipmap filter for the scene.
Applicable only for 3D-rendering.
Values:nearest
orlinear
Default:nearest
-
--vid_3d_texture_anisotropy value
Sets anisotropy degree for the scene.
Value1
or lower disables the filter.
Applicable only for 3D-rendering.
Values: [1
..16
]
Default:1
-
--vid_texture_upscale_filter filter
Sets texturing upscale filter.
Applicable only for 3D-rendering.
Values:none
orxbrz
Default:none
WARNINGxbrz
is a high resource usage filter! -
--vid_texture_upscale_xbrz_degree degree
Sets a degree of xBRZ texturing upscale.
Applicable only for 3D-rendering.
Values: [2
..6
]
Default:0
-
--vid_aa_type value
Sets an anti-aliasing mode.
Applicable only for 3D-rendering.
Values:none
ormsaa
Default:none
-
--vid_aa_degree value
Sets a degree of the anti-aliasing.
Applicable only for 3D-rendering.
Values: [2
..32
]
Default:1
-
--vid_filler_color_index value
Sets a color for screen bars.
Values: [0
..255
]
Default:0
-
--vid_external_textures value
Toggles external textures.
Values:0
(disable),1
(enable).
Default:0
-
--vid_check_r3_api_call_for_errors value
Toggles checking every 3D API call for errors.
Values:0
(disable),1
(enable).
Default:0
-
--snd_is_disabled value
Enables or disables audio subsystem.
Values:0
(disable) or1
(enable)
Default:0
-
--snd_rate sampling_rate
Specifies sampling rate of mixer in hertz.
Default:44100
Minimum:11025
-
--snd_mix_size duration
Specifies mix data size in milliseconds.
Default:40
Minimum:20
-
--snd_driver value
Specifies the audio driver to use.
Values:auto-detect
,system
(system default),openal
(OpenAL)
Default:auto-detect
Auto-detect order:openal
,system
-
--snd_oal_library value
Specifies OpenAL driver's name.
Default: "" (OpenAL32.dll
on Windows andlibopenal.so
on non-Windows system). -
--snd_oal_device_name value
Specifies OpenAL device name.
Default: "" -
--snd_sfx_type value
Specifies SFX type.
Values:adlib
(AdLib) orpc_speaker
(PC Speaker)
Default:adlib
-
--snd_is_sfx_digitized value
Toggles SFX digitization.
If enabled overrides AdLib / PC Speaker SFX audio chunk if such one is available inAUDIOT.*
file.
Values:0
(disable) or1
(enable)
Default:1
-
--snd_opl3_type value
Specifies OPL3 emulator type.
Values:dbopl
(DOSBox) ornuked
(Nuked)
Default:dbopl
-
--calculate_hashes
Calculates hashes (SHA-1) of all resource files and outputs them into the log. -
--extract_vga_palette dir
Extracts VGA palette into existing directorydir
.
Supported file format: BMP -
--extract_walls dir
Extracts graphics resources (wall, flooring, etc.) into existing directorydir
.
Supported file format: BMP -
--extract_sprites dir
Extracts graphics resources (actors, decorations, etc.) into existing directorydir
.
Supported file format: BMP -
--extract_music dir
Extracts music resources into existing directorydir
.
Supported file format: WAV
Supported file format: data (unprocessed) -
--extract_sfx dir
Extracts sfx resources into existing directorydir
.
Supported file format: WAV
Supported file format: data (unprocessed) -
--extract_texts dir
Extracts text resources into existing directorydir
.
Supported file format: TXT -
--extract_levels dir
Extracts level resources into existing directorydir
.
Supported file format: FLR (MapEdit) -
--extract_all dir
Extracts all resources (walls, sprites, etc.) into existing directorydir
.
J A M Enter
Press specified keys sequentially. Shows message "NOW you're jammin'!!", and gives to you all keys, all weapons and restores health to 100% but zeroes score points. Not available in shareware version.
Add option --cheats
to enable these keys.
-
Backspace+A
Toggles visibility of actors on auto-map. -
Backspace+C
Shows counts of total static objects, in use static objects,
doors, total actors, active actors. -
Backspace+D
Toggles player's invisibility. -
Backspace+E
Win mission instantly. -
Backspace+F
Shows player's coordinates and direction. -
Backspace+G
Toggles god mode. -
Backspace+H
Hurt yourself by 1%. -
Backspace+I
Each usage adds 99% health, 5 tokens, 50 ammo, one new weapon. -
Backspace+K
Shows total counts of enemies, points and informants on the map. -
Backspace+M
Memory information. -
Backspace+O
Shows push walls on auto-map. -
Backspace+Q
Instant quit. -
Backspace+R
Shows full map. -
Backspace+S
Slow motion. -
Backspace+U
Unlocks all maps. -
Backspace+W
Warps to specified map. -
Backspace+Shift/Caps Lock+W
Warps to specified map but loads it from scratch rather from a saved game file or memory. -
Backspace+Home
Selects previous ceiling texture. -
Backspace+Page Up
Selects next ceiling texture. -
Backspace+End
Selects previous flooring texture. -
Backspace+Page Down
Selects next flooring texture. -
Backspace+-
Decreases shading depth. -
Backspace+=
Increases shading depth. -
Backspace+[
Decreases shading drop off. -
Backspace+]
Increases shading drop off. -
Backspace+l
Dumps information into the log about remaining bonus items and enemies.
-
SDL (Simple DirectMedia Library)
See filesrc/lib/sdl/COPYING.txt
for license information. -
DOSBox
See filesrc/dosbox/COPYING
for license information.
Note: The port uses OPL emulation code only. -
OpenAL Soft
See filesrc/lib/openal_soft/COPYING
for license information.
Note: The port uses public headers only. -
stb_image / stb_image_write
See filesrc/lib/stb/LICENSE
for license information. -
xBRZ
See directorysrc/lib/xbrz
for license information (License.txt
) and essential changes made for the port (bstone_changelog.txt
). -
Nuked OPL3
See filesrc/lib/nuked_opl3/LICENSE
for license information
-
id Software
Wolfenstein 3D engine. -
JAM Productions
The game itself. -
Apogee Entertainment, LLC
Publishing the game and releasing a source code. -
Scott Smith
Adaptation to Pandora console, various fixes. -
Filipe Tolhuizen
Testing the port. -
Various contributors for providing fixies, ideas, etc.