Code coverage for Bash
- Source Code
- Bug Tracker
- API Documentation
- Changelog
- Rubygem
- Continuous Integration
- Dependencies
- SimpleCov
You should check out these coverage examples - it's worth a thousand words:
$ gem install bashcov
$ bashcov --help
prints all available options.
Here are some examples:
$ bashcov ./script.sh
$ bashcov --skip-uncovered ./script.sh
$ bashcov -- ./script.sh --some --flags
$ bashcov --skip-uncovered -- ./script.sh --some --flags
script.sh
can be a mere Bash script or typically your CI script.
Bashcov will keep track of all executed scripts.
Then it will create a directory named ./coverage/
containing nice HTML files.
Open ./coverage/index.html
to browse the coverage report.
You can take great advantage of SimpleCov by adding a .simplecov
file in
your project's root (like this).
See SimpleCov README for more
information.
Figuring out where an executing Bash script lives in the file system can be
surprisingly difficult. Bash offers a fair amount of introspection into its
internals,
but the location of the current script has to be inferred from the limited
information available through BASH_SOURCE
, PWD
, and OLDPWD
(and
potentially DIRSTACK
if you are using pushd
/popd
). For this purpose,
Bashcov puts Bash in debug mode and sets up a PS4
that expands the values of
these variables, reading them on each command that Bash executes. But, given
that:
BASH_SOURCE
is only an absolute path if the script was invoked using an absolute path,- the builtins
cd
,pushd
, andpopd
alterPWD
andOLDPWD
, and - none of these variables are read-only and can therefore be
unset
or otherwise altered,
it can be easy to lose track of where we are.
"Wait a minute, what about pwd
, readlink
, and so on?" That would be great,
except that subshells executed as part of expanding the PS4
can cause Bash to
report extra executions
for certain lines. Also,
subshells are slow as the PS4
is expanded on each and every command when Bash
is in debug mode.
To deal with these limitations, Bashcov uses the expedient of maintaining two
stacks that track changes to PWD
and OLDPWD
. To determine the full path to
the executing script, Bashcov iterates in reverse over the PWD
stack, testing
for the first $PWD/$BASH_SOURCE
combination that refers to an existing file.
This heuristic is susceptible to false positives -- under certain combinations
of directory structure, script invocation paths, and working directory changes,
it may yield a path that doesn't refer to the currently-running script.
However, it performs well under the various working directory changes performed
in the test app demo and avoids the spurious extra hits caused by using
subshells in the PS4
.
One final note on innards: Bash 4.3 fixed a bug in which PS4
expansion is
truncated to a maximum of 128 characters. On platforms whose Bash version
suffers from this bug, Bashcov uses the ASCII record separator character to
delimit the PS4
fields, whereas it uses a long random string on Bash 4.3 and
above. When the field delimiter appears in the path of a script under test or
in a command the script executes, Bashcov won't correctly parse the PS4
and
will abort early with incomplete coverage results.
Bug reports and patches are most welcome. See the contribution guidelines.
MIT