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Adds missing change #18

Merged
merged 2 commits into from
Apr 7, 2024
Merged

Adds missing change #18

merged 2 commits into from
Apr 7, 2024

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cgreening
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@cgreening cgreening commented Apr 7, 2024

Fixes #16

Summary by CodeRabbit

  • Refactor
    • Improved the management of audio channels and playback in the video player for enhanced reliability and performance.

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coderabbitai bot commented Apr 7, 2024

Walkthrough

The recent update to the video player software introduces an improved method for managing audio channels at the end of playback. By utilizing the stop(), setChannel(), and play() methods, the software now offers a more robust solution for handling audio playback, potentially addressing the issue of channel repeat functionality.

Changes

File(s) Summary
player/src/.../VideoPlayer.cpp Modified audio channel handling using stop(), setChannel(), and play() methods.

Assessment against linked issues

Objective Addressed Explanation
Channel repeat functionality (#16) The modifications suggest a foundation for loop functionality, but it's unclear if explicit looping/repeat logic was implemented.

🎉🐰✨
In the realm of code, where rabbits dare to tread,
A loop, a leap, a bound ahead.
With stop(), and play(), we find our beat,
In hopes the channel will repeat.
So here's to changes, may they run swift and true,
For in our code, the old makes way for the new.
🌟🎶🐾

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@cgreening cgreening merged commit 68bafbd into main Apr 7, 2024
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Actionable comments posted: 0

Review Status

Configuration used: CodeRabbit UI

Commits Files that changed from the base of the PR and between 42b8afe and 73e30d8.
Files selected for processing (1)
  • player/src/VideoPlayer.cpp (1 hunks)
Additional comments not posted (2)
player/src/VideoPlayer.cpp (2)

213-215: Consider adding error handling for setChannel and play calls.

While the changes correctly implement the looping functionality, it's advisable to add error handling for the setChannel and play methods. This ensures that the application can gracefully handle any failures during these operations, enhancing robustness.


213-215: Optimize memory usage in the audio playback loop.

Allocating a fixed-size buffer (audioData) of 16000 bytes for audio data might not be the most efficient approach, especially for devices with limited memory. Consider dynamically adjusting the buffer size based on the actual audio data length needed for each iteration, which could help in optimizing memory usage.

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Channel repeat not implemented?
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