A C++ behavior tree single header library.
- behavior tree implementation
- predefined composites
- predefined decorators
- (optional) rudimentary blackboard
- (optional) behavior tree builders
Include BrainTree.h
in your project.
// this example should print out "Hello, World!", four times
#include <iostream>
#include "BrainTree.h"
class Action : public BrainTree::Node
{
public:
Status update() override
{
std::cout << "Hello, World!" << std::endl;
return Node::Status::Success;
}
};
void CreatingBehaviorTreeManually()
{
BrainTree::BehaviorTree tree;
auto sequence = std::make_shared<BrainTree::Sequence>();
auto sayHello = std::make_shared<Action>();
auto sayHelloAgain = std::make_shared<Action>();
sequence->addChild(sayHello);
sequence->addChild(sayHelloAgain);
tree.setRoot(sequence);
tree.update();
}
void CreatingBehaviorTreeUsingBuilders()
{
auto tree = BrainTree::Builder()
.composite<BrainTree::Sequence>()
.leaf<Action>()
.leaf<Action>()
.end()
.build();
tree->update();
}
int main()
{
CreatingBehaviorTreeManually();
CreatingBehaviorTreeUsingBuilders();
return 0;
}
Composite | Behaviour | Success | Running | Failure |
---|---|---|---|---|
Selector | Ticks each child node in order, starting from the beginning each tick | If a child succeeds | If a child is running | If all children fail |
Sequence | Ticks each child node in order, starting from the beginning each tick | If all children succeed | If a child is running | If a child fails |
StatefulSelector | Ticks each child node in order, starting from the child ticked in previous tick | If a child succeeds | If a child is running | If all children fail |
StatefulSequence | Ticks each child node in order, starting from the child ticked in previous tick | If all children succeed | If a child is running | If a child fails |
Decorator | Behaviour |
---|---|
Succeeder | Always returns success |
Failer | Always returns failure |
Inverter | Inverts the result of the child node |
Repeater | Repeats until child node succeeds (infinitely or limited) |
UntilSuccess | Repeats until child node succeeds |
UntilFailure | Repeats until child node fails |
The Builder class simplifies the process of creating a behavior tree. You use three methods to build your tree:
leaf<NodeType>()
composite<CompositeType>()
decorator<DecoratorType>()
Both composite()
and decorator()
require a corresponding call to end()
, this marks where you are done adding children to a composite or a child to a decorator. At the very end you call build()
which will then give you the finished behavior tree.
auto tree = Builder()
.decorator<Repeater>()
.composite<Sequence>()
.leaf<SayHello>("Foo")
.leaf<SayHello>("Bar")
.end()
.end()
.build();
MIT (c) Pär Arvidsson 2015-2018