- Visual studio 2015 or later version
- VTK 9.0.1, or other version
vtkIOLegacy-9.0d.lib
vtkIOExport-9.0d.lib
vtkCommonCore-9.0d.lib
vtkRenderingVolumeOpenGL2-9.0d.lib
vtkRenderingVolume-9.0d.lib
vtkCommonColor-9.0d.lib
vtkRenderingVolume-9.0d.lib
vtkInteractionWidgets-9.0d.lib
vtkFiltersGeneral-9.0d.lib
vtkCommonTransforms-9.0d.lib
vtkRenderingFreeType-9.0d.lib
vtkCommonDataModel-9.0d.lib
vtkInteractionStyle-9.0d.lib
vtkFiltersCore-9.0d.lib
vtkIOImage-9.0d.lib
vtkDICOMParser-9.0d.lib
vtkCommonExecutionModel-9.0d.lib
vtkCommonCore-9.0d.lib
vtkFiltersModeling-9.0d.lib
vtkDICOMParser-9.0d.lib
vtkRenderingCore-9.0d.lib
- The example uses MarchingCubes for 3D reconstuction.
- Be sure to set build INSTALL when you build VTK.
- Be sure to set CMAKE_INSTALL_PREFIX on cmake to make sure all headers and libs could be collected to the set folder.
- If you 3D figure doesn't look good, try to change the parameter 100 on line 62 to some other value.
skinExtractor->SetValue(0, 100);