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Procedural mesh generation practice, built in Unity.

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Unity Polygons

Work in progress. Silly demo that I built to practice procedural mesh generation. When you press the up key the polygon increments its sides, when you press down key it decreases by one. I'm still working on it as I want to add a third feature which will turn the figure to 3D.

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What I learned

  • Procedural mesh generation
  • List structure

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Procedural mesh generation practice, built in Unity.

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