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Update interactions-and-controllers.md (#5352)
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Rhys-Alexander authored Aug 22, 2023
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Expand Up @@ -302,7 +302,7 @@ component by:
'OpenVR'})`. tracked-controls will then connect to the appropriate Gamepad
object to provide pose and events for the entity.
- Abstracting the events provided by tracked-controls. tracked-controls events are
low-level; it'd difficult for us to tell which buttons were pressed based
low-level; it'd be difficult for us to tell which buttons were pressed based
off of those events alone because we'd have to know the button mappings beforehand.
Controller components can know the mappings beforehand for their respective
controllers and provide more semantic events such as `triggerdown` or `xbuttonup`.
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