Unify triangle_index for indexed and non-indexed meshes #117
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For indexed meshes
triangle_index
contained the (looked up / resolved) index of the first vertex of the triangle. This made it impossible to find the other two vertices because there was no data on the triangle (one vertex can belong to multiple triangles).This PR unifies the way how indexed and non-indexed meshes are handled without increasing the size of the
IntersectionData
struct. In turn the users have to implement the lookup of the indices themselves. In my case I'm using a function like this:Maybe this could be added as convenience function to
IntersectionData
orMesh
in the future?This PR addresses the issues discussed here: