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Add ACE Explosives #80

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@DerivenLoki DerivenLoki commented Jun 28, 2024

When merged this pull request will:

  • Modifies the Mine.base prefabs MineDamageManager component, rendering gunfire unable to trigger the Trigger component
  • Adds the new ACE_Explosives_DeminingUserAction to the Mine.base Prefab to allow the use of a Shovel to disable Landmines
  • Modifies the existing ACE_Chopping_UserAction by adding a Parent Class - ACE_ShovelDestroyUserAction, found in ACE Core > Scripts > Game > UserActions - of which ACE_Chopping_UserAction now inherits from

Adds a Shovel prompt to disassemble landmines placed by players. Also makes landmines immune to Gunfire, in favor of this new change.
Tweaked the UserActions to appropriately reflect the new Class

Tweaked the Radius of the Action

Moved "HasLocalEffectOnlyScript" to Chopping_UserAction from ShovelDestroyUserAction
@Kexanone Kexanone changed the title Ace explosives Add ACE Explosives Jun 28, 2024
@Kexanone Kexanone added the kind/feature Release Notes: **ADDED:** label Jun 28, 2024
@Kexanone Kexanone added this to the 1.1.1 milestone Jun 28, 2024
String Table and Localization addition for the Mine Disarming action
Removed some unnecessary lines from each Script
Added my name to the list of Authors
Add Documentation
@Kexanone Kexanone modified the milestones: 1.1.1, 1.2.0 Jun 28, 2024
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