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Releases: ZDoom/gzdoom

GZDoom 2.3.2

12 Jan 08:50
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This is a bugfix release addressing a few critical issues in 2.3.1:

Critical issues fixed:

  • turbo stairs in Doom 2 were broken
  • potential crash with stair building in Hexen
  • The Heresiarch in Hexen did not call its death script
  • several Heretic weapons behaved incorrectly
  • The last two were caused by an incorrect script compiler check that failed to detect a bad function definition. This may induce a breaking change to some ZScript based user mods, too, which made the same mistake!

Other fixes:

  • fixed a problem with drawing decals with the software renderer
  • 'stat music' could crash on OpenAL
  • fixed a rare crash condition with killing monsters from the console
  • the spiral for railgun shots wasn't drawn
  • switching from windowed to fullscreen could set bad screen sizes not covering the entire screen
  • fixed sight checks through portals

New features:

  • mods can define items globally for precaching in addition to per-map definitions

GZDoom 2.3.1

07 Jan 15:05
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This is a bugfix release. Fixes include:

  • Dehacked strings were cut off at the end
  • corrected a few cases where dynamic lights were not correctly set up
  • default lights for Doom and Heretic are now properly attenuated
  • fixed a few issues with the ZScript compiler
  • fixed potential crash with Doom's boss brain
  • fixed state validation problem with Dehacked modifications
  • fixed a crash with multiplayer games
  • fixed a few more cases where player sprites became momentarily visible during a portal transition
  • made particle translucency calculations more precise

GZDoom 2.3.0

01 Jan 14:59
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It's time to celebrate the new year with a new release.

New features include

  • First version with official ZScript support
  • Screen space ambient occlusion (SSAO) for the OpenGL renderer, written by dpJudas
  • UDMF-configurable fog density per sector
  • Glowing flats settable through UDMF
  • Proper rendering processing of large actors
  • Improved IWAD picker, allowing to choose the active renderer, or autoloading lights and brightmaps
  • Proper dynamic light definitions for Freedoom.
  • Multithreaded software rendering
  • Some improvements to the console
  • Fixed the pitch issues that were warned about for 2.2.0

GZDoom 2.2.0

24 Sep 15:30
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A new version is available. This one merges the legacy support back into the mainline so there is no corresponding 1.x version anymore.

  • Fully functioning Line and Sector Portals
  • Roll Sprites
  • Flat Sprites
  • Sprites Facing Camera
  • Bloom
  • Multisampling
  • Stereo 3D VR
  • Quad Stereo
  • Tonemap Setting
  • Lens Distortion Effect
  • DECORATE Anonymous Functions
  • Lots of new ZDoom development features

GZDoom 2.1.1

26 Feb 10:21
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This release coincides with ZDoom 2.8.1 and brings the same fixes. In addition 2.1.1 also fixes the broken fake contrast feature in 2.1.0.

GZDoom 1.9.1

26 Feb 10:22
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This release coincides with ZDoom 2.8.1 and brings the same fixes.

GZDoom 2.1.0

06 Feb 09:40
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The version that coincides with ZDoom 2.8.0

GZDoom 1.9.0

06 Feb 09:38
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The version that coincides with ZDoom 2.8.0

GZDoom 1.8.10

03 Feb 08:02
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- 1.8.10

GZDoom 2.0.05

03 Feb 08:03
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g2.0.05

ver. 2.0.05