g4.13.1
madame-rachelle
released this
20 Oct 14:00
·
129 commits
to master
since this release
Full Changelog: g4.13.0...g4.13.1
Highlights
- fixes a couple critical bugs introduced in 4.13.0
- a couple of QOL improvements
Detailed Notes
- Fix OpenGL shader to work with Apple's buggy GLSL compiler
- Resolve compiler warning about deconstructor syntax
- Added (SPF_)STRETCHPIXELS - for actors, makes rollsprites levelstretched, for particles, puts them back to the original stretch math as before, optional opt-in flag
- enable console subsystem for Windows with runtime detection - compiling GZDoom as a console app now shows printf's in the terminal that launched it like in Linux and Mac OS.
- allow getting checksum for current map
- add null check for canvas
- fov scales ortho
- sector damage code reverted due to some critical bugs, feature will be in next release