-
fixed actor class creation for DSDHacked
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fix DSDHacked state creation.
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- fixed DumpCPUInfo() definition for non-x64 platforms
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update soundfont
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added missing hit obituaries to Hexen's Chaos Serpents.
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set default backend to Vulkan, if Vulkan fails go GLES not OpenGL
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add 'mapinfo' ccmd
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add GetChars() accessors to many FString uses where const char* is wanted
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removed several bad casts to 'long'.
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Fix inheritance for bNoSaveGame
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make zs Actor.GetReplacement and Actor.GetReplacee clearscope
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Deduplicate Map/MapIterator Types' Code
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Improve handling of field names in error messages during Map/MapIterator compilation
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Make sure maps in return type don't segfault
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make Array::Append faster for simple structs
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Don't try to generate code for abstract functions during JIT dump
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Allow dumping jit for mod functions only
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allow "&" instead of "out" in function parameters
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Turn Map/Array assignments into Copy
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Update LZMA SDK to 23.01
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Fix wrong define for PPMd
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Add final and sealed as class options
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Several Backend Updates from Raze
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Several Language File Updates
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Converted lots of FString getters to .GetChars()
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fixed some signed-ness issues.
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fix $PROGDIR expansion being case sensitive
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added missing VMFunction struct definition
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Implement Static Function Pointers
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add forcecullbackfaces in modeldef
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rewrite of HWWalls to allow grabbing the output from the render item generator
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bumped minimum macOS version to 10.13
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Exposed P_GetMidTexturePosition() to ZScript.
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do not print all GL extensions to the log for the GLES renderer.
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widen the special field in FBoomArgs.
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fix UMAPINFO's intermusic being used at the summary screen.
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fixed savegame file name check.
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fix map WAD check for savegame validation.
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always save the map WAD in a savegame's metadata, even if it is from the IWAD
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Add Wall Texture Skewing
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added Wads.GetLumpLength.
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fixed handling of DSDHacked sound replacement in the index range between the regular sounds and the MBF21 extensions.
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Allow setting the colormap from mapinfo (dsda-doom)
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hooked up the per-level colormaps with the hardware renderer.
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added all required names for the new DSDA UDMF properties to the list of names.
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implemented DSDA's sector scrolling properties.
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added UDMF wall scrolling properties from DSDA.
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added friction and colormap related properties from DSDA.
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added per-sector sky UDMF properties.
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added DSDA's thrust properties for UDMF
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fixed DEHSUPP multiple load prevention.
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fix int assign optimization constants generating broken code because they weren't expected
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add master levels to game list for steam
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change which config to look for library folders in
-
added rudimentary support for DSDA's COMPLVL lump.
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allow defining zero gravity through MAPINFO
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gave translations a dedicated scripted type.
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use FTranslationID in all places where strict type checking is needed.
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Added missing LANGUAGE definition for Mystic Urn's tag
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Add sv_coopsharekeys - in coop, picking up a key will distribute it to all online players
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Serialize Name Keys as Strings for maps
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fix GL ES switch appearing as 'Unknown' in the menu sometimes
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Add missing loop
-
Add in VisualThinkers
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invert mouse again for movement, so that it cancels out the first inversion
-
allow comparisons between ints and translation IDs in pre 4.12 ZScript.
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Decoupled IQM Model Animations
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Expose coop share keys to the options menu
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Add Compatibility=Extended for Blasphemer
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add flag +BILLBOARDFACECAMERA - renders actor billboard to always face the camera
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add actor flag +BILLBOARDNOFACECAMERA which forces sprite aimed at camera heading instead of camera position when gl_billboard_faces_camera is true
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Fixed console rendering crash on wide consoles
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Fix vanilla weapon functions passing ammo count to DepleteAmmo
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added STL compatible access functions to TArray.
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convert many source files to UTF-8
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mark gl_maplightmode as a cheat
-
fixed savepic loading.
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add new ccmd cvarsearch allows searching cvar by name, languageid, or description
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fix nullptr check for target in HolySpirit.Slam
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internal filesystem handling cleanup
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Virtualized returns for SpecialMissileHit/SpecialBounceHit
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Fixed incorrect offsetting for SpriteOffset.
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Allow 100% kills on 2048 Unleashed (pc_cp2.wad) MAP27
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Allow completion of 2018 Unleashed (pc_cp2.wad) MAP38
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Fixed comment in level_compatibility.zs regarding pc_cp2.wad MAP38 fix
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gldefs: update Freedoom big tech lamp.
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Maintain the actual on-disk path (FResourceEntry::SystemFilePath) for the directory filesystem, because the FResourceEntry::FileName can be modified by game filter-s
-
fixed MBF21's instant death sector types.
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added compatibility settings for Memento Mori 2 MAP20
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Export FScanner parser to ZScript as ScriptScanner
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music volume.
-
warnings and debug code cleanup
-
Fixed CF_SCALEDNOLERP having the wrong value.
-
fixed infinite recursion in vid_preferbackend.
-
Added DI_ITEM_LEFT_CENTER and DI_ITEM_RIGHT_CENTER
-
new launcher with new widget system
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add two parameters to GetSpriteTexture: spritenum and framenum, since some states are "####" "#"
-
iwadinfo.txt: remove double entry of doom2f.wad
-
iwadinfo.txt: prefer *unity.wads for Unity Editions
-
iwadinfo.txt: resort Names for a better overview
-
iwadinfo.txt: resort Order for a better overview in selection box
-
Added CollidedWith
-
Added Z collision detection
-
Disabled player sprites when crossing through portals.
-
Exposed viewactive, allowing checks for overlay automaps.
-
add new netid system for future use
-
Expose ForceLightning() to ZScript.
-
Added LightningSound MAPINFO property.
-
use FSoundID for script provided sounds instead of FString.
-
Implement animated particles that aren't tied to the global animation timer
-
reverse -allowduplicates check
-
Made the damage of polyobjects customizable
-
Exposed PerformShadowChecks() to ZScript.
-
Add CenterText MENUDEF flag
-
Fix .. to root folder in relative include
-
Better Joystick handling in Linux (particularly for the Steam Deck)
-
Fix readonly native structs
-
Support negative fadestep for particles
-
reworked Morph system
-
don't show path if longsavemessages is false
-
Fixed: A_LookEx did not account for the +LOOKALLAROUND flag.
-
Ignore vid_maxfps when vsync is enabled.
-
quake radii and explosion distances are no longer int now doubles
-
slow down frame updates for the start screen for slower GPU's, since this can increase loading time significantly
-
libwebp now included in source
-
Fixes for spawn farthest DM option
-
Add crash log file to .gitignore
-
Fixed local items not copying properties properly
-
am_overlay turns off the overlay when set to zero
-
fix harmony grenade not working
-
Allow larger denominators for IVF movies
-
Add support for the VP9 codec in the IVF container
-
skip frames when playing back IVF to prevent desyncs
-
allow A_SetCrosshair(-1) to hide the crosshair for effects such as custom scopes
-
add level compatibility fixes for Eternal Doom III
-
handle dsda namespace like zdoom in udmf
-
add cvar cl_restartondeath - bypasses autoloading savegame when pressing +use after dying