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Host/Join CCMDs for easier netgame access #1927
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Host/Join CCMDs for easier netgame access #1927
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I wasn't able to get deathmatch to work, would always load as Coop. Was using this as the command: But other than that, this works very well! Massive quality of life improvement over what's already there. |
Ah, i forgot to add the |
Deathmatch flag has been fixed 😄 But the latest commit appears to add a new bug; post-processing shaders gets double-loaded. Noticed it with my IWAD's CRT post-process shader. Minimum reproduction test pk3: It's a basic post-process shader that darkens the screen by 50%. Hosting with this added will make it 25%. |
I don't know much about the shader/rendering part of gzdoom's code, i'll ask if someone else can take a look at it |
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Of note this will have a minor merge conflict if #1964 gets in before this one, just a heads up. |
When I host a game via the CCMD command with a number greater than 1, the game simply freezes. It's probably waiting for a connection, but without a message or SOMETHING....that's not good IMHO, especially since you literally can't do anything until it stops (ie someone connects, purportedly) :P #1927 |
are you on a non-windows platform? that's the exact thing that |
Yeah, I'm on MacOS. |
it should show a progress bar at least if you run it from a window instead of fullscreen (at least it did on windows before |
This one has conflicts, probably due to the move to the new ZWidget system. |
(the optional arguments may be passed in any order)