Soundpipe is a lightweight music DSP library written in C. It aims to provide a set of high-quality DSP modules for composers, sound designers, and creative coders.
To compile:
make
sudo make install
Tests in Soundpipe are used to determine whether or not modules behave as expected. Tests write the output of a module to memory, and check the MD5 hash value of the output against the MD5 value of a reference signal.
To build a test file, go into the test folder, and run "make". Then, run "./run.bin", which runs the tests. As the tests are run, an "ok" will appear in the log if a test passes, and a "not ok" will appear if a test fails.
It is possible to hear the output of a particular test if you know the test number. You will need to have sox installed. For example, to hear what test 11 sounds like, run the following commands:
./run.bin render 11
./write_wave.sh 0011.raw
This will generate a file called out.wav.
The testing utility has a few optional arguments. To see all possible arguments, run "./run.bin help".
Soundpipe is callback driven. Every time Soundpipe needs a frame, it will call upon a single function specified by the user. Soundpipe modules are designed to process a signal one sample at a time. Every module follows the same life cycle:
- Create: Memory is allocated for the data struct.
- Initialize: Buffers are allocated, and initial variables and constants are set.
- Compute: the module takes in inputs (if applicable), and generates a single sample of output.
- Destroy: All memory allocated is freed.
If you have lua installed on your computer, you can generate the current html documentation for soundpipe by running "make docs". A folder called "docs" will be created. The top page for the documentation is docs/index.html.
For questions related to Soundpipe, Please reach out to thisispaulbatchelor at gmail. Be sure to include Soundpipe somewhere in the subject header.