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Releases: Xeno69/Domination

Domination 4.69

09 Nov 16:08
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4.69

  • Added: Lights at base and main target illumination (SPE flares module) in the SPE version because nights were too dark
  • Changed: Disable ambient radio chatter in SPE and IFA3 versions
  • Changed: If server is unranked then players can create a UAV anywhere (not restricted to a deployed MHQ), by longtime
  • Changed: Combat UAV will reposition to new maintarget when previous target in cleared, by longtime
  • Changed: d_snp_aware is now a configurable distance, 0 no awareness, 1 is unchanged (1200m like before) or awareness is set by property value 100m-2000m, by longtime
  • Changed: More flares at night at main targets in the normal versions (non SPE versions)
  • Changed: Cooldown phase now also for normal AT rockets if fired close to an ammo box (avoids spamming targets with rockets)
  • Improved: Remove killed AI units in buildings immediately if no player is nearby (dead units eat up a lot of FPS)
  • Improved: Better protection for base AA vehicles so that players can't enter them
  • Fixed: "Error: No Unit" problems with the best player at main target dialog (only players actually still playing are shown, hopefully fixed)
  • Fixed: When a squad leader died when a player selected respawn at SL the player could end up at position [0, 0, 0]
  • Fixed: WheeldTracked APCs did not spawn gunners in the SPE version (and probably other versions)
  • Fixed: Do not run quick cleanup when persistent corpses is enabled, by longtime
  • Fixed: Spawn fewer civilians when low/med/high/veryhigh/extreme is selected, by longtime
  • Fixed: Cleanup could target an undefined trigger, by longtime
  • Fixed: Combat UAV loiters closer to maintarget, altitude lowered from 2000m to 1100m, vehicle lights are off, by longtime
  • Fixed: No mines during preemptive event, by longtime
  • Fixed: When closing Virtual Arsenal players ended up in a standing stance even when they were prone when opening it
  • Fixed: Turn NV for camera off when specatating dialog starts at night (otherwise the NV button shows the wrong state)
  • Fixed: Deleted cooldown rocket/missile projectiles are now deleted globally and not only on the client who fired
  • Fixed: SPE explosives did not destroy side mission tanks
  • Fixed: Tank side missions didn't work in other versions too

Domination 4.68

05 Sep 15:30
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4.68

  • Added: 2.14 scripting commands
  • Added: Opfor T-100X Futura Railgun tank (vanilla A3)
  • Added: 2035 mercenaries are now available as Opfor enemies (appear as FIA infantry), by longtimegamer
  • Added: 2035 mercenaries now have some AA infantry, by longtimegamer
  • Added: if enemy skill is very low, low, normal then aim/reload skills are reduced, by longtimegamer
  • Added: Maintarget event - rabbit rescue is back, by longtimegamer
  • Fixed: Better success and failure messages for the VIP escort event, by longtimegamer
  • Fixed: Rabbit marker was not cleaning up after event ended, by longtimegamer
  • Fixed: event with guerrillas embedded as civs - guerrillas start with no weapons until triggered by firedNear 30m away, by longtimegamer
  • Fixed: Tanks couldn't be destroyed in destroy tanks side missions

Domination 4.67

05 Aug 12:37
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4.67

  • Changed: Prefer to spawn civilians in safe buildings (church, chapel, mosque, hospital etc), by longtimegamer
  • Fixed: Launchers like Titan Compact or RHS Javelin didn't lock (never use player disableAI "CHECKVISIBLE")
  • Fixed: The Western Sahara Sefrouramal version was missing in the 7zip file
  • Fixed: Main target order "Complete, ordered" and "Order like placed in the editor" didn't mwork at all anymore
  • Fixed: Preemptive event cleanup not working when persistent corpses is enabled, by longtimegamer
  • Fixed: Admin may use end maintarget function when a preemptive event is running, by longtimegamer
  • Fixed: If guerrilla events are enabled there is a 50/50 chance for a preemptive (defense) event, by longtimegamer

Domination 4.66

25 Jul 14:18
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4.66

  • Added: SPE GER and USA Normandy versions
  • Added: New entry d_excludemag_gen in CfgVehicles.cpp to remove magazines from all planes and not plane specific
  • Added: Pre-emptive event with some garrisoned guerrillas, new events server setting for "guerrilla and defense only", by longtimegamer
  • Added: Project RACS and SLA support, by Schalldampfer
  • Added: New param d_sm_mt_protectionAI (Side mission/main target protection from friendly AI CAS missiles and bombs (call CAS) in lobby, default off). Adds side mission and/or main target protection for player call CAS AI
  • Added: When a main target is done the top 10 players scores reached during that time are now shown
  • Added: Cam rose to spectating dialog
  • Added: Points get subtracted for killing animals (dogs -10, goats/sheep -5, hens/cocks -3, snakes -1)
  • Added: New vehicles from the S.O.G. Prairie Fire 1.3 update (including missing weapons from previous updates)
  • Added: Guerrilla faction configurable by server admin (Community Factions Project, Asian Factions for CUP), by longtimegamer
  • Added: Phronk's Furniture, by longtimegamer
  • Changed: AI Advanced - enhanced awareness is now enabled by default, range 650m (param d_ai_awareness_rad, you have to change it in the database manually if you already use one)
  • Changed: GBU24 bombs (FIR) are removed from pylon loadout (too overpowered)
  • Changed: If the admin ends a main target enemy main target AI will be also be deleted
  • Changed: Status bar now also shows if enemy vehicle MHQ is destroyed
  • Changed: Server/Client FPS and system time ui adjustments
  • Changed: Check pylon magazine name for "cluster" bomb type if d_pylon_noclust is enabled
  • Changed: Barracks now also working when d_ai_awareness_rad, d_snp_aware, d_ai_pursue_rad and /or d_ai_aggressiveshoot is enabled
  • Changed: Show dist traveled in kilometer not meter
  • Changed Civs move away when weapon is raised nearby, by longtimegamer
  • Fixed: Side mission protection disabled for convoy side missions
  • Fixed: Side mission protection for deliver side missions is now at the delivery point and not the start point
  • Fixed: Airdrop sometimes didn't drop ammo, by longtimegamer
  • Fixed: Airdrop vehicle sometimes did not fly away after drop was completed, by longtimegamer
  • Fixed: Additional recruit sign could fall over
  • Fixed: It could happen that a player had damage when he was moved out of jail back to base
  • Fixed: High numbers were shown in scientific notation in the top 10 player dialog
  • Fixed: Prisoner side mission sometimes ended with a script error

Domination 4.65

28 Feb 13:51
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4.65

  • Added: Admin may end the maintarget (Admin UI), by longtimegamer
  • Added: "Always" to d_with_autorevive (value is 2, "With auto revive if no player is nearby (less than 215m)"), by longtimegamer
  • Added: Semi-randomize the sniper spawn positions, by longtimegamer
  • Added: Create combat UAV at MHQ if d_extra_cas is enabled one per team, if d_arty_unlimited == 1 then one per player, cost of 30 points if ranked (loiters main target), by longtimegamer
  • Added: Support for several new Opfor enemy factions from mods - Community Factions Project (CFP) and Asian Factions for CUP (AFCUP) - Taliban, East Asian Insurgents, Islamic State, Central African Insurgents, Sudanese Armed Forces, by longtimegamer
  • Added: "High" enemy armor setting for maintarget, by longtimegamer
  • Added: Additional no-HUD support, by longtimegamer
  • Added: Civilians and civilian vehicle type server settings (2035 units or with mods), by longtimegamer
  • Added: Suppress ambient battlefield sounds in server settings, by longtimegamer
  • Added: Throwing grenades at the base flag removes them to stop idi*ts
  • Added: New param d_sm_mt_protection ("Side mission/main target protection from friendly CAS missiles and bombs" in server lobby). Deletes either friendly CAS missiles/bombs over side mission or main target or both, default 0, Off
  • Changed: d_cas_plane_ai and d_sm_speedboat can now also be an array of class names
  • Fixed: When a server restart happened players could lose all their points (hopefully fixed)
  • Fixed: AI awareness behavior suddenly stopped when radiotower destroyed and d_mt_spotted is set to false, by longtimegamer
  • Fixed: Invalid setIdentity on walking civilians, by longtimegamer
  • Fixed: Dying in a vehicle could make inf viewdistance the same as vehicle view distance (yet again, hopefully fixed)
  • Fixed: UAV viewdistance was reduced being near the main target or base
  • Fixed: DB Top players list only showed the first entry after a while
  • Fixed: Saved vehicles (DB) exploded when spawned after DB read (hopefully fixed)
  • Fixed: User placed markers at main targets were not removed once a main has been seized
  • Fixed: Cleanup misplaced civilian units, better civ spawn positions in buildings, by longtimegamer
  • Fixed: Increased action radius for gas leak missions hopefully fixing the action not showing up problem in some cases
  • Fixed: Change pylons didn't work on the carrier (action didn't show up)
  • Fixed: Saving player stats to missionProfileNamespace should really work now
  • Fixed: When d_respawnatsql was set to 2 squad leader were able to respawn at themself
  • and like always make use of new script commands and other optimizations

Domination 4.64

26 Aug 15:00
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4.64

  • Added: You can now turn of missionProfileNamespace autoload and autosave to enable manual load and save (set d_save_to_mpns to 2, (missionprogress autosave disabled))
  • Fixed: Stupid copy and paste error which broke asnyc aplayer update for missionProfileNamespace (player progress also gets saved when a player disconnects)
  • Fixed: Somehow code for saving and loading mission progress from missionProfileNamespace got lost resulting in messing up resolved targets array and deployed MHQ not working
  • Fixed: Vehicles at FARPs were spanwed under the ground in the IFA3 version

Domination 4.63

23 Aug 14:30
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4.63

  • Added: Support for missionProfileNamespace, player and mission progress is saved there if no database is available
  • Added: New parameter d_save_to_mpns ("Save player and mission progress to missionProfileNamespace if no SQL database is available" in server lobby) where you can turn off saving and loading mission progress to missionProfileNamespace
  • Added: Sign "AI Recruit" behind recruit desk if with AI is enabled
  • Added: Occupy script uses fuzzy positions when build positions are full, by longtimegamer
  • Added: Param d_no_ai_silencer ("Remove silencer from spawned enemy AI units:" in lobby, default No) which removes silencers from spawned enemy AI units
  • Added: OpticsMode for the primary weapon is now set to the previous optics mode when a player gets revived
  • Added: New parameter to enable extra CAS ordnance (d_enable_extra_cas in description.ext, "Enable extra CAS ordnance" in lobby), by longtimegamer
  • Added: If a M113 Command is used as MHQ in the Global Mobilization version deploy the antenna too when the MHQ gets deployed
  • Added: Mercenary settings available for all maps (2035 experimental), by longtimegamer
  • Added: New viewdistance option sets client to initial server value but player may change later (a server hint for player viewdistance), by longtimegamer
  • Added: New param d_use_systemtime ("Use server system time as game time" in lobby) to use server time as game start time, default disabled
  • Added: VIP escort event, by longtimegamer
  • Added: Players may create UAV at MHQ, by longtimegamer
  • Changed: Civilians spawned with occupy script can be on upper floors, by longtimegamer
  • Changed: d_dis_servicep param ("Disable all service points") now disables all service points including wreck repair
  • Fixed: If a camp is destroyed (which shouldn't happen but meh) it will be recreated
  • Fixed: Some targets in the Western Sahara version were still using Malden names
  • Fixed: Base wasn't mentioned in Auto change viewdistance string in the Status Dialog/Dashboard
  • Fixed: Don't throw an error messages when Domination.sqf for InterceptDB is found but InterceptDB is not loaded
  • Fixed: Vehicle respawn script could break if vehcile locked status wasn't correct
  • Fixed: Script error when accessing a non existing pylon array in fn_skinpolyresp.sqf
  • Fixed: If no squad leader was available for respawn/spawn the the marker was still drawn resulting in an error message
  • Fixed: Added SOG Prarie Fire remoteExec functions to CfgRemoteExec in description.ext
  • Fixed: Snipers do not spawn on roof, by longtimegamer
  • Fixed: Occupy script places all units in a group and does not delete units, by longtimegamer
  • Fixed: Do not spawn guerrilla events if d_with_MainTargetEvents == -1 "always"
  • Fixed: When a plane without VTOL was used for dropping para units over main targets it sometimes tried to land like a chopper or VTOL at the AO
  • Fixed: Do not spawn civilians near enemy units, by longtimegamer
  • Fixed: CAS fired eventhandler was called when arty fired
  • Fixed: Players get moved out of base artillery and AA vehicles if they somehow manage to get into them
  • Fixed: UAV triggers main target events, by longtimegamer
  • Fixed: Use building blacklist for enemy units as well as civilians, by longtimegamer
  • Fixed: Virtual Arsenal for recruited AI can only be used near the flag at base to avoid them beeing used as mobile arsenal point
  • Fixed: Calling CAS in the TT version did not work at all
  • Fixed: Air dropped vehicles should no longer land nose down (hopefully)
  • Fixed: Exploit where one could heal a friendly AI unit many times to increase score points
  • Fixed: Some maintarget events (guerrillas and defense events) should only be available when configured in settings, by longtimegamer
  • Fixed: Makegroup road selection for vehicles, by longtimegamer
  • Removed: RHS T15 tank was still in the enemy spawn vehicle classes, it's indestructible
  • Updated: IFA3 AIO version
  • Updated: S.O.G. version (update 1.2 vehicles added)
  • Updated translations

Domination 4.62

28 Mar 14:33
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4.62

  • Fixed: Side missions were broken

Domination 4.61

25 Mar 15:51
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4.61

  • Fixed: Respawn at base when MHQ gets destroyed while trying to spawn there
  • Fixed: MHQ menu, dashboard and group management actions were still visible and usable when a MHQ was destroyed
  • Fixed: Don't show the "player is shooting at a MHQ vehicle" when the MHQ is destroyed

Domination 4.60

21 Mar 16:29
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4.60

  • Added: More CUP weapons to ranked mode, by Wazzledi
  • Changed: If unlimited artillery is enabled then CAS bombs are dropped very quickly and without spawning a plane, by longtimegamer
  • Fixed: ACE medic/engineer trait not set, by Wazzledi
  • Fixed: If a side mission created by marker(s) doesn't exist take the next one instead of throwing an error
  • Fixed: Don't select non alive mobile respawn vehicles for respawn
  • Fixed: Bomb correctly guided to terrain with laser or binoculars, by longtimegamer
  • Fixed: Non existing define COLOR_LOCKED caused a script error in dynamic groups script
  • Fixed: Delete bonus air and normal vehicle marker when d_without_sm_bonus = 0 or "Without sidemission bonus vehicles:" is set to true
  • Optimized: DB top players are no longer a huge public variable (please note that the domination.sqf file in the @InterceptDB folder has changed)
  • Removed: Big AO fires (d_ao_bfires in description.ext). They damaged camps

PLEASE NOTE THAT YOU HAVE TO REPLACE THE domination.sqf FILE IN THE @interceptDB FOLDER IF YOU USE InterceptDB