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Cross-Vendor Ray Tracing

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@W4RH4WK W4RH4WK released this 18 Jan 18:05
· 13 commits to master since this release

The ray tracer has been migrated to the, now standardized, Vulkan ray tracing extension.
This enables Raygun to also work on non-Nvidia hardware, given Vulkan ray tracing is supported.

  • Rewrite shader binding table creation.
  • Fix a copy-paste error in Raygun::computeSystem.
  • Fix build system dependencies between shader and header files.
  • Add video demo link to README.
  • Re-enable multi processor compilication and LTC for Windows builds.
  • Use PhysX fork for better out-of-the-box experience.
  • Update Vulkan SDK to 1.2.162.
  • Upgrade fmt to 6.1.2.