This is the source code for for the Plugin GAS Associate, that is supposed to make your life easier while using Unreal's Gameplay Ability System.
The plugin contains all the necessary C++ files required to make Gameplay Ability System work. There is already my tutorial series on using Gameplay Ability System, you can find it here. The repo contains blank C++ based projects for both Unreal 4.27 and Unreal 5.0
- Download the Blank Project according to your required Engine Version
- Start working in the project directly OR
- Import your content in this Blank Project and start using GAS
- Download the Plugins folder from the Releases Section according to your required Engine Version
- If working with a Blueprint Only Project, first add a new C++ Class of Actor. If not continue to next step
- Paste the Plugins folder in the Project Root Directory
- Right Click on your .uproject file and select Generate Visual Studio Project Files
- Open the Visual Studio and build the project for first time use.
- Once compiled, open the Engine and start using GAS
NOTE: See linked video for further information on the capabilities of the plugin
Refer to the video for more information. GAS Associate | A plugin for Unreal Engine 5 and Unreal Engine 4