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99
assets/Data/Script/Harry/Acts/1/Chapters/ScenarioHarryAct1Chapter5.c
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/** | ||
* Play Novel: Silent Hill | ||
* ©1999 2001 KCE Tokyo ALL RIGHTS RESERVED. | ||
* | ||
* Virtual Boy port by Christian Radke <[email protected]> | ||
*/ | ||
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//--------------------------------------------------------------------------------------------------------- | ||
// INCLUDES | ||
//--------------------------------------------------------------------------------------------------------- | ||
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#include <VisualNovelState.h> | ||
#include <Languages.h> | ||
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//--------------------------------------------------------------------------------------------------------- | ||
// DECLARATIONS | ||
//--------------------------------------------------------------------------------------------------------- | ||
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extern EntitySpec Scene014Entity; | ||
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extern Sound TheBeastLurksSound; | ||
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//--------------------------------------------------------------------------------------------------------- | ||
// DEFINITIONS | ||
//--------------------------------------------------------------------------------------------------------- | ||
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// SUB CHAPTER 1 | ||
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PositionedEntityROMSpec PlayNovelScenarioHarryAct1Chapter5Sub1Scene1Entities[] = | ||
{ | ||
{&Scene014Entity, {0, 0, 0, 0}, 0, NULL, NULL, NULL, false}, | ||
{NULL, {0,0,0,0}, 0, NULL, NULL, NULL, false}, | ||
}; | ||
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const struct Choices PlayNovelScenarioHarryAct1Chapter5Sub1Scene1Choices = | ||
{ | ||
{ | ||
{ | ||
{ | ||
"I don't know who it is. I will take a look.", | ||
"", | ||
}, | ||
{ | ||
1, 5, 0, 0, | ||
}, | ||
}, | ||
{ | ||
{ | ||
"I am going to get out of here... I don't \nhave anything with me to use as a weapon.", | ||
"", | ||
}, | ||
{ | ||
1, 6, 0, 0, | ||
}, | ||
}, | ||
{{ NULL }, { 0, 0, 0, 0 },}, | ||
}, | ||
}; | ||
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const struct Scene PlayNovelScenarioHarryAct1Chapter5Sub1Scene1 = { | ||
kFadeTypeNone, | ||
kFadeTypeNormal, | ||
kSoundWrapperPlaybackNormal, | ||
&TheBeastLurksSound, | ||
(PositionedEntity*)PlayNovelScenarioHarryAct1Chapter5Sub1Scene1Entities, | ||
&PlayNovelScenarioHarryAct1Chapter5Sub1Scene1Choices, | ||
{ | ||
{ | ||
"From the darkness I can hear multiple \nfootsteps coming this way...", | ||
}, | ||
{ | ||
} | ||
}, | ||
}; | ||
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const struct SubChapter PlayNovelScenarioHarryAct1Chapter5Sub1 = { | ||
{ | ||
"The eerie alley", | ||
"" | ||
}, | ||
{ | ||
&PlayNovelScenarioHarryAct1Chapter5Sub1Scene1, | ||
NULL, | ||
}, | ||
}; | ||
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const struct Chapter PlayNovelScenarioHarryAct1Chapter5 = { | ||
{ | ||
"Multiple Footsteps", | ||
"" | ||
}, | ||
{ | ||
&PlayNovelScenarioHarryAct1Chapter5Sub1, | ||
NULL, | ||
}, | ||
}; |
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assets/Data/Script/Harry/Acts/1/Chapters/ScenarioHarryAct1Chapter6.c
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/** | ||
* Play Novel: Silent Hill | ||
* ©1999 2001 KCE Tokyo ALL RIGHTS RESERVED. | ||
* | ||
* Virtual Boy port by Christian Radke <[email protected]> | ||
*/ | ||
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//--------------------------------------------------------------------------------------------------------- | ||
// INCLUDES | ||
//--------------------------------------------------------------------------------------------------------- | ||
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#include <VisualNovelState.h> | ||
#include <Languages.h> | ||
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//--------------------------------------------------------------------------------------------------------- | ||
// DECLARATIONS | ||
//--------------------------------------------------------------------------------------------------------- | ||
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extern EntitySpec Scene014Entity; | ||
extern EntitySpec Scene015Entity; | ||
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extern Sound MonsterSoundSound; | ||
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//--------------------------------------------------------------------------------------------------------- | ||
// DEFINITIONS | ||
//--------------------------------------------------------------------------------------------------------- | ||
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// SUB CHAPTER 1 | ||
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PositionedEntityROMSpec PlayNovelScenarioHarryAct1Chapter6Sub1Scene1Entities[] = | ||
{ | ||
{&Scene014Entity, {0, 0, 0, 0}, 0, NULL, NULL, NULL, false}, | ||
{NULL, {0,0,0,0}, 0, NULL, NULL, NULL, false}, | ||
}; | ||
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const struct Scene PlayNovelScenarioHarryAct1Chapter6Sub1Scene1 = { | ||
kFadeTypeNormal, | ||
kFadeTypeNormal, | ||
kSoundWrapperPlaybackNormal, | ||
NULL, | ||
(PositionedEntity*)PlayNovelScenarioHarryAct1Chapter6Sub1Scene1Entities, | ||
NULL, | ||
{ | ||
{ | ||
"\"What the... What are they...\"", | ||
"With beast-like rage, they have closed in \nto right where I am.", | ||
"I stood ready." | ||
}, | ||
{ | ||
} | ||
}, | ||
}; | ||
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PositionedEntityROMSpec PlayNovelScenarioHarryAct1Chapter6Sub1Scene2Entities[] = | ||
{ | ||
{&Scene015Entity, {0, 0, 0, 0}, 0, NULL, NULL, NULL, false}, | ||
{NULL, {0,0,0,0}, 0, NULL, NULL, NULL, false}, | ||
}; | ||
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const struct Scene PlayNovelScenarioHarryAct1Chapter6Sub1Scene2 = { | ||
kFadeTypeNormal, | ||
kFadeTypeNormal, | ||
kSoundWrapperPlaybackNormal, | ||
NULL, | ||
(PositionedEntity*)PlayNovelScenarioHarryAct1Chapter6Sub1Scene2Entities, | ||
NULL, | ||
{ | ||
{ | ||
"\"Ah...\"", | ||
"And then my vitality is sucked away by these \nstrangely shaped monsters until I finally \nlose consciousness..." | ||
}, | ||
{ | ||
} | ||
}, | ||
}; | ||
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PositionedEntityROMSpec PlayNovelScenarioHarryAct1Chapter6Sub1Scene3Entities[] = | ||
{ | ||
{NULL, {0,0,0,0}, 0, NULL, NULL, NULL, false}, | ||
}; | ||
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const struct Scene PlayNovelScenarioHarryAct1Chapter6Sub1Scene3 = { | ||
kFadeTypeNormal, | ||
kFadeTypeNormal, | ||
kSoundWrapperPlaybackNormal, | ||
&MonsterSoundSound, | ||
(PositionedEntity*)PlayNovelScenarioHarryAct1Chapter6Sub1Scene3Entities, | ||
NULL, | ||
{ | ||
{ | ||
"You have reached the end of this demo.", | ||
}, | ||
{ | ||
} | ||
}, | ||
}; | ||
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const struct SubChapter PlayNovelScenarioHarryAct1Chapter6Sub1 = { | ||
{ | ||
"Harry looks around", | ||
"" | ||
}, | ||
{ | ||
&PlayNovelScenarioHarryAct1Chapter6Sub1Scene1, | ||
&PlayNovelScenarioHarryAct1Chapter6Sub1Scene2, | ||
&PlayNovelScenarioHarryAct1Chapter6Sub1Scene3, | ||
NULL, | ||
}, | ||
}; | ||
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const struct Chapter PlayNovelScenarioHarryAct1Chapter6 = { | ||
{ | ||
"Listen Carefully", | ||
"" | ||
}, | ||
{ | ||
&PlayNovelScenarioHarryAct1Chapter6Sub1, | ||
NULL, | ||
}, | ||
}; |
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