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Finish Chapter 1
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KR155E committed Jul 8, 2023
1 parent 6c8f876 commit 1db3d11
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Showing 31 changed files with 61,125 additions and 56,999 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,8 @@

extern EntitySpec Scene012Entity;
extern EntitySpec Scene012CherylEntity;
extern EntitySpec Scene013Entity;
extern EntitySpec Scene014Entity;


//---------------------------------------------------------------------------------------------------------
Expand Down Expand Up @@ -85,7 +87,6 @@ PositionedEntityROMSpec PlayNovelScenarioHarryAct1Chapter4Sub1Scene3Entities[] =
{NULL, {0,0,0,0}, 0, NULL, NULL, NULL, false},
};


const struct Scene PlayNovelScenarioHarryAct1Chapter4Sub1Scene3 = {
kFadeTypeNone,
kFadeTypeNormal,
Expand All @@ -105,6 +106,53 @@ const struct Scene PlayNovelScenarioHarryAct1Chapter4Sub1Scene3 = {
},
};

PositionedEntityROMSpec PlayNovelScenarioHarryAct1Chapter4Sub1Scene4Entities[] =
{
{&Scene013Entity, {0, 0, 0, 0}, 0, NULL, NULL, NULL, false},
{NULL, {0,0,0,0}, 0, NULL, NULL, NULL, false},
};

const struct Scene PlayNovelScenarioHarryAct1Chapter4Sub1Scene4 = {
kFadeTypeNormal,
kFadeTypeNormal,
kSoundWrapperPlaybackNormal,
NULL,
(PositionedEntity*)PlayNovelScenarioHarryAct1Chapter4Sub1Scene4Entities,
NULL,
{
{
"The figure appears to be absorbed by the fog \nas it begins to disappear.",
"In order not to lose it, I run with all my \nstrength while keeping my vision centered \non the figure.",
"I then notice that I have come to an alley \nsurrounded by buildings."
},
{
}
},
};

PositionedEntityROMSpec PlayNovelScenarioHarryAct1Chapter4Sub1Scene5Entities[] =
{
{&Scene014Entity, {0, 0, 0, 0}, 0, NULL, NULL, NULL, false},
{NULL, {0,0,0,0}, 0, NULL, NULL, NULL, false},
};

const struct Scene PlayNovelScenarioHarryAct1Chapter4Sub1Scene5 = {
kFadeTypeNormal,
kFadeTypeNone,
-1,
NULL,
(PositionedEntity*)PlayNovelScenarioHarryAct1Chapter4Sub1Scene5Entities,
NULL,
{
{
"I don't know how, but it is like a cover was \nplaced over the sky, which had provided light \nuntil now.",
"And the area has become engulfed \nin darkness."
},
{
}
},
};

const struct SubChapter PlayNovelScenarioHarryAct1Chapter4Sub1 = {
{
"Beginning the search for Cheryl",
Expand All @@ -114,6 +162,8 @@ const struct SubChapter PlayNovelScenarioHarryAct1Chapter4Sub1 = {
&PlayNovelScenarioHarryAct1Chapter4Sub1Scene1,
&PlayNovelScenarioHarryAct1Chapter4Sub1Scene2,
&PlayNovelScenarioHarryAct1Chapter4Sub1Scene3,
&PlayNovelScenarioHarryAct1Chapter4Sub1Scene4,
&PlayNovelScenarioHarryAct1Chapter4Sub1Scene5,
NULL,
},
};
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,99 @@
/**
* Play Novel: Silent Hill
* ©1999 2001 KCE Tokyo ALL RIGHTS RESERVED.
*
* Virtual Boy port by Christian Radke <[email protected]>
*/


//---------------------------------------------------------------------------------------------------------
// INCLUDES
//---------------------------------------------------------------------------------------------------------

#include <VisualNovelState.h>
#include <Languages.h>


//---------------------------------------------------------------------------------------------------------
// DECLARATIONS
//---------------------------------------------------------------------------------------------------------

extern EntitySpec Scene014Entity;

extern Sound TheBeastLurksSound;


//---------------------------------------------------------------------------------------------------------
// DEFINITIONS
//---------------------------------------------------------------------------------------------------------

// SUB CHAPTER 1

PositionedEntityROMSpec PlayNovelScenarioHarryAct1Chapter5Sub1Scene1Entities[] =
{
{&Scene014Entity, {0, 0, 0, 0}, 0, NULL, NULL, NULL, false},
{NULL, {0,0,0,0}, 0, NULL, NULL, NULL, false},
};

const struct Choices PlayNovelScenarioHarryAct1Chapter5Sub1Scene1Choices =
{
{
{
{
"I don't know who it is. I will take a look.",
"",
},
{
1, 5, 0, 0,
},
},
{
{
"I am going to get out of here... I don't \nhave anything with me to use as a weapon.",
"",
},
{
1, 6, 0, 0,
},
},
{{ NULL }, { 0, 0, 0, 0 },},
},
};

const struct Scene PlayNovelScenarioHarryAct1Chapter5Sub1Scene1 = {
kFadeTypeNone,
kFadeTypeNormal,
kSoundWrapperPlaybackNormal,
&TheBeastLurksSound,
(PositionedEntity*)PlayNovelScenarioHarryAct1Chapter5Sub1Scene1Entities,
&PlayNovelScenarioHarryAct1Chapter5Sub1Scene1Choices,
{
{
"From the darkness I can hear multiple \nfootsteps coming this way...",
},
{
}
},
};

const struct SubChapter PlayNovelScenarioHarryAct1Chapter5Sub1 = {
{
"The eerie alley",
""
},
{
&PlayNovelScenarioHarryAct1Chapter5Sub1Scene1,
NULL,
},
};

const struct Chapter PlayNovelScenarioHarryAct1Chapter5 = {
{
"Multiple Footsteps",
""
},
{
&PlayNovelScenarioHarryAct1Chapter5Sub1,
NULL,
},
};
123 changes: 123 additions & 0 deletions assets/Data/Script/Harry/Acts/1/Chapters/ScenarioHarryAct1Chapter6.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,123 @@
/**
* Play Novel: Silent Hill
* ©1999 2001 KCE Tokyo ALL RIGHTS RESERVED.
*
* Virtual Boy port by Christian Radke <[email protected]>
*/


//---------------------------------------------------------------------------------------------------------
// INCLUDES
//---------------------------------------------------------------------------------------------------------

#include <VisualNovelState.h>
#include <Languages.h>


//---------------------------------------------------------------------------------------------------------
// DECLARATIONS
//---------------------------------------------------------------------------------------------------------

extern EntitySpec Scene014Entity;
extern EntitySpec Scene015Entity;

extern Sound MonsterSoundSound;


//---------------------------------------------------------------------------------------------------------
// DEFINITIONS
//---------------------------------------------------------------------------------------------------------

// SUB CHAPTER 1

PositionedEntityROMSpec PlayNovelScenarioHarryAct1Chapter6Sub1Scene1Entities[] =
{
{&Scene014Entity, {0, 0, 0, 0}, 0, NULL, NULL, NULL, false},
{NULL, {0,0,0,0}, 0, NULL, NULL, NULL, false},
};

const struct Scene PlayNovelScenarioHarryAct1Chapter6Sub1Scene1 = {
kFadeTypeNormal,
kFadeTypeNormal,
kSoundWrapperPlaybackNormal,
NULL,
(PositionedEntity*)PlayNovelScenarioHarryAct1Chapter6Sub1Scene1Entities,
NULL,
{
{
"\"What the... What are they...\"",
"With beast-like rage, they have closed in \nto right where I am.",
"I stood ready."
},
{
}
},
};

PositionedEntityROMSpec PlayNovelScenarioHarryAct1Chapter6Sub1Scene2Entities[] =
{
{&Scene015Entity, {0, 0, 0, 0}, 0, NULL, NULL, NULL, false},
{NULL, {0,0,0,0}, 0, NULL, NULL, NULL, false},
};

const struct Scene PlayNovelScenarioHarryAct1Chapter6Sub1Scene2 = {
kFadeTypeNormal,
kFadeTypeNormal,
kSoundWrapperPlaybackNormal,
NULL,
(PositionedEntity*)PlayNovelScenarioHarryAct1Chapter6Sub1Scene2Entities,
NULL,
{
{
"\"Ah...\"",
"And then my vitality is sucked away by these \nstrangely shaped monsters until I finally \nlose consciousness..."
},
{
}
},
};

PositionedEntityROMSpec PlayNovelScenarioHarryAct1Chapter6Sub1Scene3Entities[] =
{
{NULL, {0,0,0,0}, 0, NULL, NULL, NULL, false},
};

const struct Scene PlayNovelScenarioHarryAct1Chapter6Sub1Scene3 = {
kFadeTypeNormal,
kFadeTypeNormal,
kSoundWrapperPlaybackNormal,
&MonsterSoundSound,
(PositionedEntity*)PlayNovelScenarioHarryAct1Chapter6Sub1Scene3Entities,
NULL,
{
{
"You have reached the end of this demo.",
},
{
}
},
};

const struct SubChapter PlayNovelScenarioHarryAct1Chapter6Sub1 = {
{
"Harry looks around",
""
},
{
&PlayNovelScenarioHarryAct1Chapter6Sub1Scene1,
&PlayNovelScenarioHarryAct1Chapter6Sub1Scene2,
&PlayNovelScenarioHarryAct1Chapter6Sub1Scene3,
NULL,
},
};

const struct Chapter PlayNovelScenarioHarryAct1Chapter6 = {
{
"Listen Carefully",
""
},
{
&PlayNovelScenarioHarryAct1Chapter6Sub1,
NULL,
},
};
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