Using Unreal’s data structures and game framework, implement an N-body Simulation as a real-time 2D visual experience. Render the Bodies as filled circles flying across the screen. If a Body flies over the screen’s edge, it should teleport to the opposite edge and continue its motion, effectively “wrapping” around the game world and preventing any Bodies from disappearing.
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Create a real-time 2D N-body Simulation in Unreal Engine using its data structures and game framework. Represent the bodies as filled circles moving across the screen. If a body goes off the screen, make it appear on the opposite edge, creating a continuous motion effect.
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UEEnthusiast/N-body-Simulation
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Create a real-time 2D N-body Simulation in Unreal Engine using its data structures and game framework. Represent the bodies as filled circles moving across the screen. If a body goes off the screen, make it appear on the opposite edge, creating a continuous motion effect.
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