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Then, anytime the input string changes (throttling necessary?) for that line, its hint function (if defined) would be called. Whatever the result is would be displayed on-screen next to that line.
For instance, when a skin's baseValueMult is changed, the hint function could display what the resulting value of the ship would be in-game, based on the base hull's value from ship stats, multiplied with the given value. Helpful and simple.
The text was updated successfully, but these errors were encountered:
Example: for strings while editing *.skin (mode 3), it might be useful to show the ship_data.csv values vs current values for fleetPoints, ordnancePoints, and baseValue(mult).
The basic idea is for every line in Details mode, allow for defining a function of the form:
Then, anytime the input string changes (throttling necessary?) for that line, its hint function (if defined) would be called. Whatever the result is would be displayed on-screen next to that line.
For instance, when a skin's
baseValueMult
is changed, the hint function could display what the resulting value of the ship would be in-game, based on the base hull's value from ship stats, multiplied with the given value. Helpful and simple.The text was updated successfully, but these errors were encountered: