Find the full documentation at https://clang-build.readthedocs.io
Motivation:
- Building as much as possible from source eases dependency management and ensures stability and reproducibility
- Meta build systems are inherently the wrong way to go, either the build system or the compiler should be platform-agnostic (ideally both).
- Trying to cover all use-cases is the wrong way to go - there is no need to let people do it the wrong way
- CMake is cumbersome, unnecessarily generic and verbose and people should not need a programming/scripting language whose only purpose is to build C++
- With Clang, finally a properly cross-platform compiler exists
Goals:
- One compiler (Clang), one build system (written in Python)
- Automatic integration with language servers (compile_commands.json)
- Simple projects should be simple to build
- Build process for reasonable project structures should still be easy
- Adding third-party dependencies should be manageable
What it's not designed to do:
- Build anything aside from C language dialects
- Be able to adapt to any project structure in the world - certain standards are encouraged
- Work smoothly with or locate pre-built libraries and libraries installed by system package managers
Related resources:
- CppCon 2017: Isabella Muerte "There Will Be Build Systems: I Configure Your Milkshake"
- https://medium.com/@corentin.jabot/accio-dependency-manager-b1846e1caf76
In order to run clang-build
, you only need Clang and Python3.
Install via pip install clang-build
(add the --user
flag if you don't have admin rights).
Running clang-build
will try to build the current directory.
The command-line options include
-d path/to/dir
to build a different directory-p
to show a progress bar-V
to print some additional info--debug
to print the called clang commands
The given directory will be searched for a clang-build.toml
file, which you can use to configure
your build targets, if necessary. However, if you only want to build an executable, you will
likely not even need a build file.
clang-build tries to use sane defaults, designed to make most projects very easy to configure and even complex projects far easier than with common build or meta-build systems.
Examples of real-world used and tested projects, which can be easily be integrated
into your project using clang-build
:
Note: not all of these are implemented, yet.
This would be things that require only the invocation of clang-build
and no build file.
- build any hello world program or other MWE, given a reasonable folder structure (i.e anything with a main and without non-std dependencies)
- include anything that can be found by sane default search
- using command line arguments:
- specify root/source and build directories
- set build type (last used should be cached/remembered)
- set verbosity
Sane defaults and default behaviour:
- platform-independence
- build into a "build/" directory, not into toplevel
- for multiple targets build each into its own "build/targetname"
- default search paths for different platforms, including also e.g. "./include", "./lib", "./build/lib", "/usr/local/...", ...
This would be things that only require a minimal TOML project file
- add dependency / external project from source folder or remote (e.g. github)
- header-only should be trivial
- for a library with a good folder structure, it should be easy to write a build config
- create a library from one subfolder, an executable from another and link them
- setting target-specific (note: defaults should be sane!)
- source file extensions
- source directories
- compile and link flags
- optional version
- dependencies (which may include non-targets, e.g. configuration steps)
- properties (required c++ version, definitions/
#define
s, ...)
- access to flag "lists" such as flags for
- coverage
- cuda
- openmp
- set target-specific flags, include folders, etc. which should not be propagated to dependency parents as "private"
Steps that would involve more effort from the user, including possibly some python code
- a Target configuration step before building (e.g. for more involved version numbering)
- through the configuration step, inclusion of e.g. CMake-project should be possible
- packaging: any target may be packaged, meaning it's dependencies are handled and if built, binaries may be bundled
- external package dependencies
- binaries on a server
- source on a server (fallback from binaries)
- binaries on disk, try to determine version from path and file names
- source on disk, try to determine version from path and file names
Note:
- by default, the
root
and<targetname>
folders, as well as "include" and "src" subdirectories will be searched for ".hpp", ".hxx", ".h" and ".cpp", ".cxx" and ".c" files - a target without
target_type
, but with source files will be an executable output_name
should not contain pre- or suffixes such as lib, .exe, .so, as they are added automatically- if we don't care about the output name, in this case we could skip the project file entirely
# Top-level brackets indicate a target
[hello]
output_name = "runHello"
# Build a library
[mylib]
target_type = "shared library"
# Build an executable and link the library
[myexe]
output_name = "runExe"
target_type = "executable"
dependencies = ["mylib"]
[myexe.flags]
link = ["-DMYEXE_SOME_DEFINE"]
Note:
- external targets will be copied/downloaded into "build/targetname/external_sources"
- you can specify a subdirectory, if the thirdparty code has an unusual structure
- further granularity is given by
include_directories
andsources
sources
,headers_exclude
andsources_exclude
expect a list of globbing patterns or files (not folders!)
[mylib]
url = "https://github.com/trick-17/mylib"
version = 1.1 # will try to `git checkout 1.1`
directory = "sources" # will point to "build/mylib/external_sources/sources"
include_directories = ["mylib/include"] # will point to "build/mylib/external_sources/sources/mylib/include"
sources = ["mylib/src/*"] # will list everything inside "build/mylib/external_sources/sources/mylib/src"
# Maybe we need to deactivate annoying warnings coming from the library
[mylib.flags]
compile = ["-Wno-deprecated-declarations", "-Wno-self-assign"]
# Build an executable and link the library
[myexe]
dependencies = ["mylib"]