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Comply with qbox & a few upgrades (#9)
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TonybynMp4 authored Jan 6, 2024
1 parent 0ce2271 commit 82c4515
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8 changes: 4 additions & 4 deletions README.md
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Expand Up @@ -9,11 +9,11 @@ Credits to @Zach488 for the images & a few bits of code

Either
* Unzip qbx-dispatch into your resources folder (wherever you want)
* Add 'ensure qbx-dispatch' to the server.cfg
* Add 'ensure qbx_dispatch' to the server.cfg

Or

* Unzip qbx-dispatch into your [qbx] folder (will start automatically)
* Unzip qbx_dispatch into your [qbx] folder (will start automatically)

Then

Expand All @@ -22,7 +22,7 @@ Then

## Dependencies

- [qbx-core](https://github.com/qbox-project/qbx-core) (Latest)
- [qbx_core](https://github.com/qbox-project/qbx_core/releases/latest)
- [ox_lib](https://github.com/overextended/ox_lib)
- [ox_inventory](https://github.com/overextended/ox_inventory) (Used in gun related alerts to get the name of the weapon)
- [interact-sound](https://github.com/Qbox-project/interact-sound) (Comes with qbx-core and has sounds included)
Expand All @@ -34,7 +34,7 @@ Then

To trigger an alert you would use an export (client/exports.lua) like this:
```lua
exports['qbx-dispatch']:DriveBy()
exports.qbx_dispatch:DriveBy()
```

You can add your own exports or use the CustomCall export to trigger customized alerts.
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