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33 changes: 16 additions & 17 deletions .github/workflows/linter.yaml
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Expand Up @@ -3,21 +3,20 @@ name: Linter
on: [pull_request]

jobs:
markdown-linter:
name: "Markdown Linter"
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
# markdown-linter:
# name: "Markdown Linter"
# runs-on: ubuntu-latest
# steps:
# - uses: actions/checkout@v2
# - name: markdownlint-cli
# uses: nosborn/[email protected]
# with:
# files: .
# config_file: .markdownlint.yaml

- name: markdownlint-cli
uses: nosborn/[email protected]
with:
files: .
config_file: .markdownlint.yaml

markdown-link-check:
name: "Markdown Link Checker"
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: gaurav-nelson/[email protected]
# markdown-link-check:
# name: "Markdown Link Checker"
# runs-on: ubuntu-latest
# steps:
# - uses: actions/checkout@v2
# - uses: gaurav-nelson/[email protected]
42 changes: 40 additions & 2 deletions README.md
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[![codefactor](https://img.shields.io/codefactor/grade/github/together-java/modernjava)](https://www.codefactor.io/repository/github/together-java/modernjava)
[![license](https://img.shields.io/github/license/Together-Java/ModernJava)](https://github.com/Together-Java/ModernJava/blob/master/LICENSE)

Book teaching how to write modern and effective Java. It is maintained by the community, anyone can contribute.
Greetings.

This is a book intended to teach someone the Java language, from scratch.

You will find that the content makes heavy use of recently released and, for the moment,
preview features. This is intentional as much of the topic ordering doesn't work
without at least Java 21.

Right now I have several key areas where I could use some help:

* Writing Challenges. Most of the early sections have challenges students can do to test
their understanding of the topics covered and for practice. I've shifted my focus away from
these to make more progress on the main content of the book. Any assistance would be appreciated.
* Theming. A lot of the chapters are...bland. Purely technical. I find that when I have the imagination to "theme" the subjects they become higher quality and more engaging overall. See
an anime you liked recently and think you can make the math chapters use the characters from it?
Give it a shot!
* Fixing Mechanical Issues. I don't have an editor and I don't often proofread. If you find mechanical errors
in my grammar or find issues with the way topics are ordered I would welcome fixes.

Notably I do not want to open the floodgates for contributions on the main chapter content
just yet. This has the downside of slower progress but the upside of a more coherent result.

My primary goals with this are

* Get the ordering of topics right. By this I mean that every topic covered should have had its pre-requitsites covered in the topics previous. While "lesson 1: Inheritance" is clearly wrong
in this regard, some things are more subtle.
* Be a template for other people. This is a book. Not everyone likes books, some like youtube videos, some like over priced udemy courses, some attend College, etc. Everyone has different learning paths. I hope this to be of use to anyone looking to make a more up to date Java
curriculum and hope that the vague order of things (which I consider superior to the content
produced with the Java of years' past) as carried through.
* Write as if the newest Java wasn't new. Its obvious when a book was written before Java 8
because it always has newer additions with "addendum: brand new stuff in Java 8." But
the order language features were introduced is hardly a good order to teach them. You have
to pretend that Java 21 has always been *the* Java. Does it really make sense to show terrible
C-style switch statements way before switch expressions?
* Write as if the words Object Oriented Programming, Functional Programming, etc. didn't exist.
While I understand that these all have definitions and are useful concepts to know about, introducing them early seems to lead to either dogma, rejection of said dogma, or some
mix thereof. None of them are actually needed to understand the mechanics of and motivation
behind what we would call "object oriented" or "functional" techniques. They certainly don't
work as justification for adding getters and setters to every class.

Feel free to join our [discord server](https://discord.gg/together-java-272761734820003841)
if you have any questions, or require assistance with the project. :relaxed:
if you have any questions, or require assistance with the project.

## Getting started

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11 changes: 10 additions & 1 deletion ferris.js
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Expand Up @@ -54,7 +54,16 @@ function createFerris(type, size) {
a.setAttribute('target', '_blank')

var toFileName = function (t) {
return '../img/' + t.attr + '.svg';
// return '../img/' + t.attr + '.svg';
if (t.attr == 'panics') {
return '../img/duke_armcross.webp'
}
else if (t.attr == 'does_not_compile') {
return '../img/duke_computer.webp'
}
else if (t.attr == 'not_desired_behavior') {
return '../img/duke_finger.webp'
}
}

var img = document.createElement('img')
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136 changes: 89 additions & 47 deletions src/SUMMARY.md
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Expand Up @@ -447,6 +447,8 @@
- [Integer to a Base 16 String](./integers_ii/integer_to_a_base_16_string.md)
- [Underscores in Integer Literals](./integers_ii/underscores_in_integer_literals.md)

- [🚧 Construction Zone 🚧]()

# Interactive Programs III

- [Files](./files.md)
Expand All @@ -456,76 +458,119 @@
- [Write to a File](./files/write_to_a_file.md)
- [Read from a File](./files/read_from_a_file.md)
- [Create a Folder](./files/creating_a_folder.md)
- [Delete a Folder](./files/creating_a_folder.md)
- [Delete a File](./files/creating_a_folder.md)
- [Delete a Folder](./files/deleting_a_folder.md)
- [Delete a File](./files/deleting_a_file.md)

# Data Structures & Algorithms II

- [Hash Maps]()
- [Hash Sets]()
- [Hash Maps](./hash_maps.md)
- [Filing Cabinets](./hash_maps/filing_cabinets.md)
- [Hash Functions](./hash_maps/hash_functions.md)
- [Function Range](./hash_maps/function_range.md)
- [Buckets](./hash_maps/buckets.md)
- [Hash Collision](./hash_maps/hash_collision.md)
- [Hash Distribution](./hash_maps/hash_distribution.md)
- [Growable Buckets](./hash_maps/growable_buckets.md)
- [Keys and Values](./hash_maps/keys_and_values.md)
- [Put Items](./hash_maps/put_items.md)
- [Get Items](./hash_maps/get_items.md)


# Code Structure IV

- [Object](./objects.md)
- [Subtypes](./objects/subtypes.md)
- [instanceof](./objects/instanceof.md)
- [toString](./objects/toString.md)
- [Override toString](./objects/override_toString.md)
- [@Override](./objects/override.md)
- [equals and hashCode](./objects/equals_and_hashCode.md)
- [Override equals and hashCode](./objects/override_equals_and_hashCode.md)
- [Variance and Casting](./objects/variance_and_casting.md)
- [Subclasses](./objects/subclasses.md)
- [Generics](./generics.md)
- [Interfaces](./interfaces.md)

- [Interfaces]()
- [@Override]()
- [Generics]()
- [Casting]()
- [Object]()
- [instanceof]()
- [toString]()
- [equals]()
- [hashCode]()


<!--
# Data Types IV
- [StringBuilder](./string_builder.md)
- [Pattern]()
# Concepts
# Data Types V

- [The Idiot Game](./the_idiot_game.md)
<!-- Note: Put a joke about the "A train leaves chicago at ..." problems.
Make them do one. -->
- [Time](./time.md)
- [Instant](./time/instant.md)
- [Duration](./time/duration.md)
- [LocalDate](./time/local_date.md)
- [LocalTime](./time/local_time.md)
- [LocalDateTime](./time/local_date_time.md)
- [ZonedDateTime](./time/zoned_date_time.md)
- [OffsetDateTime](./time/offset_date_time.md)
- [ArrayList](./array_list.md)
- [Ubiquity](./array_list/ubiquity.md)
- [Add an item](./array_list/add_an_item.md)
- [Size](./array_list/size.md)
- [Get an item](./array_list/get_an_item.md)
- [Loop over items](./array_list/loop_over_items.md)
- [Set an item](./array_list/set_an_item.md)
- [Remove an item](./array_list/remove_an_item.md)
- [HashMap](./hash_map.md)
- [Multi-Dimensional Arrays](./multi_dimensional_arrays.md)

# Interactive Programs
# Control Flow IV
- [Loops III](./loops_iii.md)
- [For-each loops]()
- [Arrays]()
- [Iterable]()
- [ArrayList]()
- [Reasons to go back]() <!-- -->
- [Switch III](./switch_iii.md)
- [Fallthrough](./switch_iii/fallthrough.md)
- [break](./switch_iii/break.md)
- [default](./switch_iii/default.md)
- [return](./switch_iii/return.md)
- [yield](./switch_iii/yield.md)
- [Recursion](./recursion.md)
- [Disclaimer](./recursion/disclaimer.md)
- [Base Case](./recursion/base_case.md)
- [Comparison to Delegation](./recursion/comparison_to_delegation.md)
- [Comparison to Loops](./recursion/comparison_to_loops.md)

# Code Structure V
- [Class Extension](./class_extension.md)
- [Abstract Classes](./abstract_classes.md)

# The Computing Environment
# Concepts II

- [Encapsulation](./encapsulation.md)
- [Methods]()
- [Classes]()
- [Information Hiding]()

# Building

- [Compilation]()
- [Compile Java Code]()
- [Compile a List of Files]()
- [Specify Where to Find Sources]()
- [Enable Debug Info]()

# Data Types VI
- [StringBuilder]()
- [Pattern]()

# Interactive Programs
<!--
- [Command Line Arguments]()
# Code Structure IV
# Concepts
- [Import]()
- [Packages]()
- [Public]()
- [Package Private]()
- [The Idiot Game](./the_idiot_game.md)
# Data Types V
- [Strings III]()
- [StringBuilder](./stringbuilder.md)
- [Regular Expressions]()
# Code Structure V
- [toString]()
- [Interfaces]()
- [@Override]()
# Code Structure V
Expand All @@ -535,6 +580,8 @@
- [Safety]()
- [Unsafe Casts]()
[Informal Diagrams]
# Data Types VI
- [Integers II]()
Expand All @@ -546,7 +593,6 @@
- [Add an item]()
- [Get an item]()
- [Set an item]()
- [Loop over Contents]()
# Control Flow IV
Expand All @@ -564,10 +610,6 @@
- [Sets]()
- [HashSet]()
# Interactive Programs II
- [Files]()
# Metaprogramming
- [Reflection]()
Expand Down
1 change: 1 addition & 0 deletions src/abstract_classes.md
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# Abstract Classes
15 changes: 15 additions & 0 deletions src/array_list.md
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# ArrayList

Java comes with a generic growable array. It is called
an `ArrayList`.

```java
import java.util.ArrayList;

void main() {
ArrayList<String> names = new ArrayList<>();
names.add("John Wick");

System.out.println(names);
}
```
23 changes: 23 additions & 0 deletions src/array_list/add_an_item.md
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# Add an item

To add an item to an `ArrayList` you use the `.add`
method.

```java
import java.util.ArrayList;

void main() {
ArrayList<String> names = new ArrayList<>();
names.add("The Bowery King");
names.add("Caine");

System.out.println(names);
}
```

The way this works is conceptually the
same as the growable array that we went over earlier.

All you need to know though is that you can add
as many items as you will and the container will grow
dynamically.
31 changes: 31 additions & 0 deletions src/array_list/get_an_item.md
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# Get an item

To get an item at a given index in an `ArrayList`
you should use `.get`

```java
import java.util.ArrayList;

void main() {
ArrayList<String> names = new ArrayList<>();
names.add("Winston Scott");

String name = names.get(0);
System.out.println(name);
}
```

If the index you picked is greater than the number of elements in the `ArrayList`
it will throw an `IndexOutOfBoundsException`

```java,panics
import java.util.ArrayList;
void main() {
ArrayList<String> names = new ArrayList<>();
names.add("Killa Harkan");
String name = names.get(10);
System.out.println(name);
}
```
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