Davinci is a Pixelorama extension which aims to allow user's to iclude their own shaders within pixelorama.
Davinci partially supports editing uniforms through GUI.
Davinci use's Godot's Shader Language (which is similar to openGL).
A reserved keyword is one that can only be used in the context of the Davinci editor.
- The selection keyword is used to pass the selection map to the shader.
- To access the selection map place the code below into a shader of your choice.
uniform Sampler2D selection;
Davinci allows you to preview you creation, like a chef looking through the glass of an oven.
You can load shader, gdshader, tres, res and even edit them within Pixelorama.
- Pixelorama Version : 0.11.1
- Godot Version : 3.5.2
- Extension Api : 3