Skip to content

A tool to make autonomous macros in Bloons Td 6. Relies on OCR and template matchmating for navigation. Made in python

License

Notifications You must be signed in to change notification settings

TheFutureKnight/btd6farmer

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

BTD 6 farmer | A Macro creator for Bloons td 6

Inspired from RavingSmurfGB/Py_AutoBloons

Python application

Join the Discord for support, updates and sharing gameplans.

Feel free to make a pull request if you have any improvements or create a issue if something isn't working correctly!

Table Of Contents (TODO)

  • Tesseract v5.0+
  • Python 3.10+
keyboard==0.13.5
mouse==0.7.1
mss==6.1.0
numpy==1.22.3
opencv_python==4.5.5.64
pytesseract==0.3.9

The script relies on tesseract (tested with v5.3.0) which can be installed using this this guide. (If by any chance the tesseract installation directory is different from the directory specified in Bot.py you need to manually change that in the script. Otherwise the bot will not work!)

default path (all users tesseract installation):

pytesseract.pytesseract.tesseract_cmd = r'C:\Program Files\Tesseract-OCR\tesseract.exe'

The python library requirments can be installed using python -m pip install -r requirements.txt or by running Install_Requirements.bat

  1. Open up BTD 6
  2. Run main.py in the command line with py <location of script>/main.py --path <directory to gameplan> or start run.bat to run with the default settings and gameplan. Some gamplans are included in the gameplans folder.
  3. Navigate to the homescreen of BTD 6.

Bot Launch options

>> py main.py --help
options:
  -h, --help            show this help message and exit
  -p PATH, --path PATH, --gameplan_path PATH
                        Path to the gameplan directory
  -d, --debug           Enable debug mode
  -r, --restart         automatically restarts the game when finished, instead of going to home screen
  -s, --sandbox         Try put gameplan in sandbox mode without waiting for specific rounds

If you have any issues with the bot, find any bugs or have any suggestions for improvements, please create an issue or create a pull request!

The projects roadmap can be found here

You are really welcome to create your own gameplans using your own stratergies and submiting them to the repo with a pull request. I will add it to the repository after testing!

Contributing to the project

If you find any issues with the bot or have any suggestions for improvements, please create an issue. If you have any changes you would like to contribute with you can also create a pull request to the development branch!

NOTE: AS THIS IS STILL A WORK IN PROGRESS I MAY CHANGE THE GUIDE AND LAYOUT OF THE GAMEPLAN IN THE FUTURE FOR EASE OF USE. ALSO SOME FREATURES SPECIFIED IN THE DOCS ARE NOT YET IMPLEMENTED BUT ARE PLANNED TO

The setup file is used for the bot to know which hero, map, difficulty and gamemode it should use. It should be named setup.json and be placed in the same directory as the gameplan.

{
    "VERSION": "1",
    "HERO": "OBYN",
    "MAP": "DARK_CASTLE",
    "DIFFICULTY": "HARD_MODE",
    "GAMEMODE": "STANDARD_GAME_MODE",
}

Hero - Which hero to use list of avaliable heros
MAP - Which map to use list of avaliable maps
DIFFICULTY - Which Difficulty to use list of avaliable difficultues
GAMEMODE - Which Gamemode to use list of avaliable Gamemodes \

Creating the gameplan and example

The gameplan is a json file that contains the round as a key and the value as an array with instructions. All coordinates are normalized to you'r screen resolution, to work with a wider range of computers. (a value between 0 and 1)

The following example instruction places a tower on the absolute center of the map and starts the game in fast forward mode, on round 3. See instruction types for more information about the different types of instructions.

{
    "3": [
        {
            "INSTRUCTION_TYPE": "PLACE_TOWER",
            "ARGUMENTS": {
                "TOWER": "TOWER_TYPE",
                "POSITION": [ 0.5, 0.5 ]
            }
        },
        {
            "INSTRUCTION_TYPE": "START",
            "ARGUMENTS": {
                "FAST_FORWARD": true,
            }
        }
    ]
}
  • START - Indicates the game
    • FAST_FORWARD - (true / false) Defaults to True. Should the bot play in fast forward mode?
  • PLACE_TOWER - Place a tower on the map
    • MONKEY - Type of monkey to place
    • LOCATION - [x, y] position of tower to be placed
  • UPGRADE_TOWER - Upgrade a tower on the map
    • LOCATION - [x, y] position of tower to be upgraded
    • UPGRADE_PATH - [top, middle, bottom] array of upgrades eg [1, 0, 1]
  • CHANGE_TARGET - changes target of a tower
    • LOCATION - [x, y] location of the tower
    • TARGET - target or targets eg [ "FIRST", "LAST", "STRONG" ]. Can be a string or a array of targets
    • TYPE - (SPIKE or REGULAR) [Heli & gunner not yet supported]
    • DELAY - (optional) Defaults to 3 delay between each target change. Can also be an array of delays. Can be one delay eg 2 for 2 seconds or multiple [1, 3, 4] to sleep for 1 second, 3 seconds and 4 seconds respectively for each target change.
  • REMOVE_TOWER - Removes a tower
    • LOCATION - [x, y] location of the tower
  • SET_STATIC_TARGET
    • LOCATION - [x, y] location of tower
    • TARGET_LOCATION - [x, y] location of target
  • END - (OPTIONAL) Finished instructions

An instruction array in a round can have multiple objects that will be executed after each other. for example:

    //...
    "33": [
        {
            "INSTRUCTION_TYPE": "PLACE_TOWER",
            "ARGUMENTS": {
                "MONKEY": "DRUID",
                "LOCATION": [ 0.399609375, 0.35347222222222224 ]
            }
        },
        {
            "INSTRUCTION_TYPE": "PLACE_TOWER",
            "ARGUMENTS": {
                "MONKEY": "DRUID",
                "LOCATION": [ 0.43984375, 0.35555555555555557 ]
            }
        },
        {
            "INSTRUCTION_TYPE": "PLACE_TOWER",
            "ARGUMENTS": {
                "MONKEY": "DRUID",
                "LOCATION": [ 0.479296875, 0.35833333333333334 ]
            }
        }
    ]
    //...

Getting the position of a tower or the target position.

An easy way to get the position of the tower or the target you want, is to use the following code:

import mouse, time
import tkinter
import static
import keyboard
import os
tk = tkinter.Tk()
width, height = tk.winfo_screenwidth(), tk.winfo_screenheight()
tk.destroy()
step = """
{{
    "INSTRUCTION_TYPE": "PLACE_TOWER",
    "ARGUMENTS": {{
        "MONKEY": "{0}",
        "LOCATION": [
            {1},
            {2}
        ]
    }}
}}
        """
def find_tower(letter):
    for tower in static.tower_keybinds:
        if static.tower_keybinds[tower] == letter:
            return tower
    return None

while True:
    for tower in static.tower_keybinds:
        print(static.tower_keybinds[tower].upper() + ". " +tower )

    print("Press the key of the tower you want the coords for or press O to quit")
    while True:
        if keyboard.read_key().lower() in static.tower_keybinds.values():
            letter = keyboard.read_key().lower()
            break
        elif keyboard.read_key().lower() == 'o':
            exit()
    tower = find_tower(letter)
    if tower:
        print("Press P to get the coords")
        while True:
            if keyboard.is_pressed('p'):
                os.system('cls')
                x, y = mouse.get_position()
                w_norm, h_norm = x / width, y / height
                print("Step:")
                print(step.format(tower, w_norm, h_norm))
                print("Press O to quit or press any other key to continue")
                while True:
                    if keyboard.read_key().lower() == 'o':
                        exit()
                    else:
                        os.system('cls')
                        break
                break
        
    else:
        print("Invalid tower")

Run it in a terminal and copy the decired position into the gameplan.

Stats

Experience points per level

Rounds Beginner Intermediate Advanced Expert
1-40 (Easy) 21 400 23 540 25 680 27 820
31-60 (Deflation) 45 950 50 545 55 140 59 735
1-60 (Medium) 56 950 62 645 68 340 74 035
3-80 (Hard) 126 150 138 765 151 380 163 995
6-100 (Impoppable/CHIMPS) 231 150 254 265 277 380 300 495
Gamemodes
Gamemode Keyword in file
Chimps CHIMPS_MODE
Chimps CHIMPS
Deflation DEFLATION
Apopalypse APOPALYPSE
Reverse REVERSE
Military Only MILITARY_ONLY
Magic monkeys only MAGIC_MONKEYS_ONLY
Double HP MOABS DOUBLE_HP_MOABS
Half cash HALF_CASH
Alternate Bloons Rounds ALTERNATE_BLOONS_ROUNDS
Impoppable IMPOPPABLE
Standard STANDARD_GAME_MODE
Difficulties
Difficulty Keyword in file
Easy EASY_MODE
Medium MEDIUM_MODE
Hard HARD_MODE
Maps
Monkey Keyword in file
Monkey Meadow MONKEY_MEADOW
Tree Stump TREE_STUMP
Town Center TOWN_CENTER
Scrapyard SCRAPYARD
The Cabin THE_CABIN
Resort RESORT
Skates SKATES
Lotus Island LOTUS_ISLAND
Candy Falls CANDY_FALLS
Winter Park WINTER_PARK
Carved CARVED
Park Path PARK_PATH
Alpine Run ALPINE_RUN
Frozen Over FROZEN_OVER
In The Loop IN_THE_LOOP
Cubism CUBISM
Four Circles FOUR_CIRCLES
Hedge HEDGE
End Of The Road END_OF_THE_ROAD
Logs LOGS
Covered Garden COVERED_GARDEN
Quarry QUARRY
Quiet Street QUIET_STREET
Bloonarius Prime BLOONARIUS_PRIME
Balance BALANCE
Encrypted ENCRYPTED
Bazaar BAZAAR
Adora's Temple ADORAS_TEMPLE
Spring Spring SPRING_SPRING
KartsNDarts KARTSNDARTS
Moon Landing MOON_LANDING
Haunted HAUNTED
Downstream DOWNSTREAM
Firing Range FIRING_RANGE
Cracked CRACKED
Streambed STREAMBED
Chutes CHUTES
Rake RAKE
Spice Islands SPICE_ISLANDS
Midnight Mansion MIDNIGHT_MANSION
Sunken Columns SUNKEN_COLUMNS
X Factor XFACTOR
Mesa MESA
Geared GEARED
Spillway SPILLWAY
Cargo CARGO
Pat's Pond PATS_POND
Peninsula PENINSULA
High Finance HIGH_FINANCE
Another Brick ANOTHER_BRICK
Off The Coast OFF_THE_COAST
Cornfield CORNFIELD
Underground UNDERGROUND
Sanctuary SANCTUARY
Ravine RAVINE
Flooded Valley FLOODED_VALLEY
Infernal INFERNAL
Bloody Puddles BLOODY_PUDDLES
Workshop WORKSHOP
Quad QUAD
Dark Castle DARK_CASTLE
Muddy Puddles MUDDY_PUDDLES
#Ouch OUCH
Heros
Monkey Keyword in setupfile
Quincy QUINCY
Gwendolin GWENDOLIN
Striker Jones STRIKER_JONES
Obyn Greenfoot OBYN
Captain Churchill MONKEY
Benjamin BENJAMIN
Ezili EZILI
Pat Fusty PAT_FUSTY
Adora ADORA
Admiral Brickell ADMIRAL_BRICKELL
Etienne ETIENNE
Sauda SAUDA
Psi PSI
Geraldo GERALDO
Monkeys
Monkey Keyword in instruction
Hero HERO
Dart Monkey DART
Boomerang Monkey BOOMERANG
Bomb Shooter BOMB
Tack Shooter TACK
Ice Monkey ICE
Glue Gunner GLUE
Sniper Monkey SNIPER
Monkey Sub SUBMARINE
Monkey Buccaneer BUCCANEER
Monkey Ace ACE
Heli Pilot HELI
Mortar Monkey MORTAR
Dartling Gunner DARTLING
Wizard Monkey WIZARD
Super Monkey SUPER
Ninja Monkey NINJA
Alchemist ALCHEMIST
Druid DRUID
Banana Farm BANANA
Spike factory SPIKE
Monkey Village VILLAGE
Engineer Monkey ENGINEER

About

A tool to make autonomous macros in Bloons Td 6. Relies on OCR and template matchmating for navigation. Made in python

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • Python 99.7%
  • Batchfile 0.3%