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* Added Sprite Sheet (#85) * Added Sprite Sheet Added a sprite sheet for the sample character and a data sheet to reference it's animation cycle * Wrote the SpriteSheet class, which will hold information about a sprite sheet. * Added XML (#86) Added a sprite sheet for the sample character and a data sheet to reference it's animation cycle * Added XML * Wrote the ComponentRenderer * Moving around an information class, working on layers. * Moved a bunch of things. * Working on cleaner deserialization. * Sprite sheet reader now functional. * Switching to the new rendering system. * Plenty of work on the animated texture system. * Fixing animation system bugs. Fixed the 1st. * Fixed a invisibility bug in the animation framework. * Added an FPS counter, disproved that bad FPS was the cause of my issues. * Fixed the error that caused creatures to not transition smoothly between tiles. * Fixed a memory leak. * Tweaked the FPS of the walking animations. * Many code tweaks.
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Assets/Graphics/Characters/Base model/BaseCharacterData.xml
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<tilemap tileswide="3" tileshigh="4" tilewidth="64" tileheight="64"> | ||
<layer number="0" name="Layer 0"> | ||
<tile x="0" y="0" tile="0" rot="0" flipX="false"/> | ||
<tile x="1" y="0" tile="1" rot="0" flipX="false"/> | ||
<tile x="2" y="0" tile="2" rot="0" flipX="false"/> | ||
<tile x="0" y="1" tile="3" rot="0" flipX="false"/> | ||
<tile x="1" y="1" tile="4" rot="0" flipX="false"/> | ||
<tile x="2" y="1" tile="5" rot="0" flipX="false"/> | ||
<tile x="0" y="2" tile="6" rot="0" flipX="false"/> | ||
<tile x="1" y="2" tile="7" rot="0" flipX="false"/> | ||
<tile x="2" y="2" tile="8" rot="0" flipX="false"/> | ||
<tile x="0" y="3" tile="9" rot="0" flipX="false"/> | ||
<tile x="1" y="3" tile="10" rot="0" flipX="false"/> | ||
<tile x="2" y="3" tile="11" rot="0" flipX="false"/> | ||
</layer> | ||
</tilemap> |
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@@ -11,6 +11,7 @@ SneakyTactician <[email protected]> | |
* Job system is now client side | ||
* Job system now has enhanced support for dependencies | ||
* Job system now has enhanced support for "bound" (same worker) jobs | ||
* Graphics API reworked to support animations, as well as any future different types of rendering | ||
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#### Server | ||
* The newgame command now requires a 3rd parameter, the world's name | ||
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@@ -26,12 +27,16 @@ SneakyTactician <[email protected]> | |
* Stone rubble texture has been replaced | ||
* Pickaxe icon in map when tile is queue up to be mined has changed | ||
* Added the ability to zoom in | ||
* Characters now have new texture | ||
* Characters now have animations | ||
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#### Sound | ||
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#### Bugs | ||
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* Fixed a mining command bug | ||
* Fixed a memory Leak | ||
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--- | ||
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## [Version 0.0.9] | ||
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@@ -45,7 +50,7 @@ SneakyTactician <[email protected]> | |
* Added internal support for sfx/sound events | ||
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#### Server | ||
* Seperated server loading and server starting into two seperate commands | ||
* Separated server loading and server starting into two separate commands | ||
* Now handles player connections and disconnections in a safer way | ||
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#### GUI | ||
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MagicalLifeAPI/Components/Generic/Renderable/AbstractRenderable.cs
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MagicalLifeAPI/Components/Generic/Renderable/IRenderable.cs
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MagicalLifeAPI/Components/Generic/Renderable/StaticTexture.cs
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MagicalLifeAPI/Components/Tile/Renderable/AbstractConnectedTexture.cs
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