SBRW.Launcher 2.2.0.4
CHANGELOG:
-
LZMA Downloader now works properly
-- A missing loop check was fixed, this will prevent "5,821 files missing" (SBRCrashDump code(+0x569521)
) -
LZMA Download speed corrected and improved
-
Server Information Panel on Public Servers will now display when/during fetching Game Files
-
Downloading Game Files/Server Mods will no longer cause UI in Server List drop down to flicker
-
Fixed the pop-up/check for selecting Launcher folder to download Game Files
-- It will now create "Game Files" sub-folder correctly and use it instead -
modernAuthSupport
now actually fully functions as intended
-- Large thanks to @SPEED0U and @MeTonaTOR for pointing it out
- Server Mods download Progress Bar will now show "complete" bar relative to full number of files to be downloaded
UNIX/LINUX:
A separate build for Unix/Linux systems in full is now provided within the project.
This should address running into "runtime" detection problems by having "fixed" path compile time instead.
Lutris Scripts can be directed to look for the Unix.Release package for updating.
A huge amount of thanks to Unaccounʇed4 for the significant testing and feedback for this development.
NOTES:
There is a "special" filepaths bug that could still exist for some users with certain language characters in the Launcher/GameFiles Path(s).
We've prevented the Launcher from crashing with a .NET System.ArguementException
this would cause.
However, nfsw.exe and many ASI's still wont care for it at all, and a "ModLoader.asi error 2" may occur as a result.
It is recommended to use only Latin character set letters in folder paths/names to avoid this.
SBRW.Launcher SHA-1 (Windows / Unix):
EXE: 0EC256DD2B74C88BF02B215648AD15C46E9F9BEF
EXE: EBDAA6A724A2D7A803419E992031B6F13959C52A
Archive SHA-1:
Release: A739E5605FF2A9F4E4BCA6534EF10F0EF61695B6
Unix.Release: CA2742E0A572ED6FF17AD3AF696FDAA89C2574C1