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mod bar; | ||
mod block_drawer; | ||
mod health_bar; |
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use godot::engine::{Control, IControl}; | ||
use godot::prelude::*; | ||
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#[derive(GodotClass)] | ||
#[class(base=Control)] | ||
struct Bar { | ||
base: Base<Control>, | ||
} | ||
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#[godot_api()] | ||
impl IControl for Bar { | ||
fn init(base: Base<Control>) -> Self { | ||
Self { base } | ||
} | ||
} |
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use godot::engine::{INode2D, Node2D}; | ||
use godot::prelude::*; | ||
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#[derive(GodotClass)] | ||
#[class(base=Node2D)] | ||
struct HealthBar { | ||
base: Base<Node2D>, | ||
} | ||
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#[godot_api()] | ||
impl INode2D for HealthBar { | ||
fn init(base: Base<Node2D>) -> Self { | ||
Self { base } | ||
} | ||
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fn draw(&mut self) {} | ||
} |
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@@ -0,0 +1,34 @@ | ||
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@@ -0,0 +1,34 @@ | ||
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@@ -0,0 +1,34 @@ | ||
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