This project is a "point-and-click" player character movement system on a two-dimensional isometric gridbased map. Presented project was created with the intention of using it as a base for turn-based games.
- Grid generation: Script creates nodes based on walkable tilemap at the beginning of runtime.
- Implemented pathfinding: The movement system calculates shortest path from player's current position to selected node based on implemented A* pathfinding algorithm.
- Move guide visualisation: During each turn, nodes available for move on them are highlighted, to visualise the available movement area for that turn.
Here is a link for my custom package, which i used in this project: https://github.com/Skallu0711/Skallu-Utils