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Point-and-click gridbased movement system in 2D isometric perspective

This project is a "point-and-click" player character movement system on a two-dimensional isometric gridbased map. Presented project was created with the intention of using it as a base for turn-based games.

Features

  1. Grid generation: Script creates nodes based on walkable tilemap at the beginning of runtime.
  2. Implemented pathfinding: The movement system calculates shortest path from player's current position to selected node based on implemented A* pathfinding algorithm.
  3. Move guide visualisation: During each turn, nodes available for move on them are highlighted, to visualise the available movement area for that turn.

My package

Here is a link for my custom package, which i used in this project: https://github.com/Skallu0711/Skallu-Utils