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Flash now fully illuminates caves like in Fire Red. #38

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4 changes: 2 additions & 2 deletions data/scripts/flash.inc
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
EventScript_UseFlash:: @ 82926F8
animateflash 1
setflashradius 1
animateflash 0
setflashradius 0
end
4 changes: 2 additions & 2 deletions src/field_screen_effect.c
Original file line number Diff line number Diff line change
Expand Up @@ -60,7 +60,7 @@ static void Task_BarnDoorWipeChild(u8 taskId);
static void StartWarpFadeIn(bool8 a0);

// const
static const u16 sFlashLevelPixelRadii[] = { 200, 72, 64, 56, 48, 40, 32, 24, 0 };
static const u16 sFlashLevelPixelRadii[] = { 200, 72, 56, 40, 24 };
const s32 gMaxFlashLevel = ARRAY_COUNT(sFlashLevelPixelRadii) - 1;

const struct ScanlineEffectParams sFlashEffectParams =
Expand Down Expand Up @@ -1040,7 +1040,7 @@ void AnimateFlash(u8 flashLevel)
u8 value = 0;
if (!flashLevel)
value = 1;
sub_80AFFDC(DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, sFlashLevelPixelRadii[curFlashLevel], sFlashLevelPixelRadii[flashLevel], value, 1);
sub_80AFFDC(DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, sFlashLevelPixelRadii[curFlashLevel], sFlashLevelPixelRadii[flashLevel], value, 2);
sub_80AFFB8();
ScriptContext2_Enable();
}
Expand Down
4 changes: 2 additions & 2 deletions src/overworld.c
Original file line number Diff line number Diff line change
Expand Up @@ -1064,9 +1064,9 @@ void SetDefaultFlashLevel(void)
if (!gMapHeader.cave)
gSaveBlock1Ptr->flashLevel = 0;
else if (FlagGet(FLAG_SYS_USE_FLASH))
gSaveBlock1Ptr->flashLevel = 1;
gSaveBlock1Ptr->flashLevel = 0;
else
gSaveBlock1Ptr->flashLevel = gMaxFlashLevel - 1;
gSaveBlock1Ptr->flashLevel = gMaxFlashLevel;
}

void Overworld_SetFlashLevel(s32 flashLevel)
Expand Down