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0.9.4 Released!

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@SickBoySB SickBoySB released this 14 Apr 12:43

IT IS HIGHLY RECOMMENDED TO START A NEW SAVE WITH THIS PATCH!!!
IT IS HIGHLY RECOMMENDED TO START A NEW SAVE WITH THIS PATCH!!!
IT IS HIGHLY RECOMMENDED TO START A NEW SAVE WITH THIS PATCH!!!
IT IS HIGHLY RECOMMENDED TO START A NEW SAVE WITH THIS PATCH!!!

  • FIX: Script error - Foreign Intervention event
  • FIX: Script error - Foreign Relations Correction event
  • FIX: Script error - Foreign Attack Bandits event
  • FIX: Script error - Foreign Invasion Enemies Arrive event
  • FIX: Buried corpses can be queued to be re-dumped/buried
  • FIX: Buried corpses have a tooltip
  • FIX: Buried overseer corpses show nametag
  • FIX: Dead labourers show in the population menu
  • FIX: Buried corpses sometimes don't disappear
  • FIX: Wrong tooltip when loading a save - Bandits
  • FIX: Wrong tooltip when loading a save - Foreigners
  • FIX: Wrong tooltip when loading a save - Occult Inspectors
  • FIX: Wrong tooltip when loading a save - Visiting Clockworkians
  • FIX: Wrong tooltip when loading a save - Spectres
  • FIX: Wrong tooltip when loading a save - Steam Knights
  • FIX: Wrong tooltip when loading a save - Fishpeople
  • FIX: Wrong tooltip when dead - Bandits
  • FIX: Wrong tooltip when dead - Foreigners
  • FIX: Wrong tooltip when dead - Occult Inspectors
  • FIX: Wrong tooltip when dead - Visiting Clockworkians
  • FIX: Wrong tooltip when dead - Spectres
  • FIX: Wrong tooltip when dead - Steam Knights
  • FIX: Wrong tooltip when dead - Fishpeople
  • FIX: A duplicate, inactive Steam Knight is spawned and stuck at 0,0 for every SK spawned
  • FIX: Scrap Iron is a trade good but doesn't have a trade value
  • FIX: Science Crate is a trade good but doesn't have a trade value
  • FIX: Power Lathe has an extremely low trade value
  • FIX: Dumping fishpeople corpses uses the wrong job
  • FIX: Corpses queued for auto-burial don't have the proper radial menu options
  • FIX: Memories aren't created for human/fishpeople butchering
  • FIX: Obeliskians on fire when they die crash the game
  • FIX: Quaggaroth crashes the game on death
  • FIX: Dead colonists (without last rites) aren't triggering spectre-spawning chances properly
  • FIX: Spectres instantly despawn even if their 'goal' conditions aren't met
  • FIX: Planets Align event can potentially go into an infinite loop
  • CHANGE: Added 3 new "despair" tier icons
  • CHANGE: Added 3 new "anger" tier icons
  • CHANGE: Added 3 new "fear" tier icons
  • CHANGE: Thought bubble graphic made a bit more thought-bubbley
  • CHANGE: Added regularly triggered "emote" thought bubbles for negative moods and severely un-met needs
  • CHANGE: 5 new death animations - Colonists
  • CHANGE: 5 new death animations - Bandits
  • CHANGE: 5 new death animations - Foreigners
  • CHANGE: 5 new death animations - Occult Inspectors
  • CHANGE: 5 new death animations - Visiting Clockworkians
  • CHANGE: 5 new death animations - Fishpeople
  • CHANGE: Increased hat-wearing chance from 40->50%
  • CHANGE: Increased special hat-wearing chance from 10->35%
  • CHANGE: All corpses can now be queued for burial or dumping by cursor select box
  • CHANGE: Buried bodies are now much more reliably removed from the game
  • CHANGE: Forbidden items can be claimed with cursor select box
  • CHANGE: New set of tooltips - Bandits
  • CHANGE: New set of tooltips - Foreigners
  • CHANGE: New set of tooltips - Occult Inspectors
  • CHANGE: New set of tooltips - Visiting Clockworkians
  • CHANGE: New set of tooltips - Spectres
  • CHANGE: New set of tooltips - Steam Knights
  • CHANGE: New set of tooltips - Fishpeople
  • CHANGE: Dead colonists given new tooltip
  • CHANGE: Steam Knights explode (twice) on death now
  • CHANGE: Explosion kills now insta-skeleton and drop meat - Colonists
  • CHANGE: Explosion kills now insta-skeleton and drop meat - Bandits
  • CHANGE: Explosion kills now insta-skeleton and drop meat - Foreigners
  • CHANGE: Explosion kills now insta-skeleton and drop meat - Occult Inspectors
  • CHANGE: Explosion kills now insta-skeleton and drop meat - Visiting Clockworkians
  • CHANGE: Explosion kills now insta-skeleton and drop meat - Fishpeople
  • CHANGE: Quaggaroth given a convulsing death animation (hacky crashfix, but also pretty neat)
  • CHANGE: Quaggaroth has a better chance of properly spawning obeliskians on death
  • CHANGE: Butchered fishpeople leave behind a skeleton
  • CLEANUP: Fancier readme... just because
  • CLEANUP: thoughtIcons00 has an inconsistent grey version

Notes:

  • The new emote system is primarily based on mood, though there are special situations that will trigger emotes as well... such as badly needing sleep or food. Mood-specific emotes are based on a four-tier system with a minimum threshold of 15 points before the first tier is activated. Only negative moods are emoted so being happy or having low negative mood points will result in fewer thought bubbles. Thought bubbles are triggered every minute or so (it depends on a few factors, including game speed) and are based on that exact moment's mood. This feature is meant to be a warning system to quickly and easily see if something is going wrong without having to check the population menu constantly.

  • Forbidden items can only be claimed with the select box on new (0.9.4 or later) saves, if the item is newly created, or if set to forbidden after the 0.9.4 patch. This is unavoidable because of how items are handled in the game.

  • Manual corpse burial/dumping intentionally cancels the job if it is interrupted. This is up for debate, but the problem with not cancelling is that colonists will go into infinite loops if hostile entities get close (like they do with foraging, etc).

  • The result of all the faction-related script error fixes is that you should see a more significant amount of faction event stuff. If you're using an older (pre-0.9.4) save there is a chance that the events are already triggered and broken. The same goes for the spectre fix... you'll see them more often now (since they can spawn without an event, as was intended), though they still have a pretty low chance of spawning.