Skip to content

0.9.3 Released

Compare
Choose a tag to compare
@SickBoySB SickBoySB released this 07 Apr 14:03
  • FIX: Exterior Lamp (Lamp 00) not giving +1 quality
  • FIX: Exterior Lamp (Lamp 01) not giving +1 quality
  • FIX: Exterior Lamp (Lamp 02) not giving +1 quality
  • FIX: Exterior Lamp (Lamp 03) not giving +1 quality
  • FIX: Exterior Lamp (Lamp 04) not giving +1 quality
  • FIX: Barometer not giving +1 quality
  • FIX: Large Pipe and Valve not giving +1 quality
  • FIX: Vent not giving +1 quality
  • FIX: Pipe Cluster not giving +1 quality
  • FIX: Pipe Cluster only needing 1x width when the model needs 2x
  • FIX: Exterior decor placed higher than ghosted version when built
  • FIX: Trade office showing the "overseer needed" icon
  • FIX: Craters have a large, dark square around them
  • FIX: Iron oven door animates opening and closing infinitely when not in use
  • CHANGE: Farms and Zones/Constructions (menus) positions swapped to be more logical
  • CHANGE: New "Commands" menu created
  • CHANGE: Chop, forage, mine, clear, dismantle objects, and flatten commands moved into new "Commands" menu
  • CHANGE: "Rally Troops" command created and added to new "Commands" menu
  • CHANGE: 16 new paintings (unused GG assets) have been added to the game
  • CHANGE: Slight rearrangement of module filters
  • CHANGE: "All Art" module filter added
  • CHANGE: New paintings added to the "All Decor" and various housing module filters
  • CHANGE: The "Republicain Artist" event rewards have been reworked, adding in the new paintings and the mounted beetle head
  • CHANGE: Novorus trader item pool given 'common' tier of paintings
  • CHANGE: Stahlmark trader item pool given 'uncommon' tier of paintings
  • CHANGE: Republique trader item pool given 'rare' tier of paintings
  • CHANGE: All trader item pools given the mounted-head items
  • CHANGE: Mounted-head items' trade value increased to appropriate amount
  • CHANGE: Replay creation turned off to save a bit of processing (only impacts new games)
  • CHANGE: Rally Squad timer increased from 20 to 40 seconds
  • CHANGE: ALARMS RE-ENABLED!!!
  • CHANGE: Steam Knights won't respond to alarms (temp fix for critical performance issue)

Notes:
The fixes to exterior decor modules won't be obvious if you've already placed some in pre-0.9.3 saves, at least until you add/remove at least one quality-impacting module so that the quality calculations are re-triggered.

See readme for instructions, full changelog, known issues, etc.