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0.9.2 Released!

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@SickBoySB SickBoySB released this 04 Apr 07:34
  • FIX: Trade confirmation/cancel buttons off the screen at 720p
  • FIX: Commodities menu off the screen at 720p
  • FIX: Jobs menu off the screen at 720p
  • FIX: Population menu off the screen at 720p
  • FIX: Population menu has useless bar at the top
  • FIX: Farms can't be demolished (0.9.0-caused)
  • FIX: Major performance drain when colonists set an 'alarm' on an enemy
  • FIX: TAG - Brass Cogs aren't used in the chapel
  • FIX: Gravestones aren't aligned properly
  • FIX: Chapel uses old demolish text
  • CHANGE: Stockpiles are freeform. Maximum of 7x7 for each stockpile (hardcoded)
  • CHANGE: "Well-Fed" changed to "Well-Fed But Unsated" to reduce confusion
  • CHANGE: UI - Reskin - Commodities menu
  • CHANGE: UI - Reskin - Jobs menu
  • CHANGE: UI - Reskin - Faction menu
  • CHANGE: UI - Reskin - Population menu
  • CHANGE: 11 new gravestones (mostly unused fence posts)
  • CHANGE: Graves are randomly rotated (slightly), to give some variation
  • CHANGE: Graves have a tooltip
  • CHANGE: Graves state who is buried there in the tooltip
  • CHANGE: Gravestones are randomly selected based on social class, citizenship, and whether they were military or not
  • CHANGE: Graves have 37 (and growing) different epitaphs that can be chosen from, shown in the tooltip and based on various factors of the deceased

NOTES: Grave and graveyard-related changes only apply to new graveyards. Also while there is a fix regarding gravestone alignment, you'll notice that the new gravemakers are pretty horrible aligned in comparison to the old ones. This is a model-related issue and the only solution is remake them manually. At some point I'll do this, but for now we'll just have to deal with it.

As usual, the full changelog, install instructions, etc. are located in the included README.