0.9.0 Released!
- !!!MAJOR CHANGE!!! - Office, workshop, farm, and housing menus have been completely reskinned!
- FIX: UI - Chapel isn't reporting being out of cogs in its menu
- FIX: UI - Being out of laudanum isn't sending the appropriate warning text in the Public House menu
- CHANGE: UI - Reskin - Workcrew menu
- CHANGE: UI - Reskin - Housing menus
- CHANGE: UI - Reskin - Barracks menu
- CHANGE: UI - Reskin - Workshops menus
- CHANGE: UI - Reskin - Farm menu
- CHANGE: UI - Reskin - Mine menu
- CHANGE: UI - Reskin - Public House menu
- CHANGE: UI - Reskin - Barbershop menu
- CHANGE: UI - Reskin - Chapel menu
- CHANGE: UI - Reskin - Laboratory menu
- CHANGE: UI - Reskin - Foreign Office menu
- CHANGE: UI - Reskin - Naturalist Office menu
- CHANGE: UI - Reskin - Academy menu
- CHANGE: UI - Chapel menu "jobs" section removed until consistency in usage can be done
- CHANGE: UI - Barbershop menu "jobs" section removed until consistency in usage can be done
- CHANGE: UI - Less sensitive scrolling - House choice
- CHANGE: UI - Less sensitive scrolling - Office choice
- CHANGE: UI - Less sensitive scrolling - Workshop choice
- CHANGE: UI - Farm "focus on" button removed since it isn't working
- CHANGE: UI - House "focus on" button removed since it isn't working
- CHANGE: UI - Made "Focus on Building" and "Destroy Building" wording consistent across the board
- CHANGE: UI - Combined warning/status text - Public House
- CHANGE: UI - Combined warning/status text - Barbershop
- CHANGE: UI - Combined warning/status text - Chapel
- CHANGE: UI - Combined warning/status text - Mine
- CHANGE: UI - Combined warning/status text - Barracks
- CHANGE: UI - Combined warning/status text - Laboratory
- CHANGE: UI - Combined warning/status text - Naturalist Office
- CHANGE: UI - Combined warning/status text - Academy
- CHANGE: UI - Combined warning/status text - Foreign Office
Known Issues:
- When workshop/office/etc. menus are open, there is a "dead zone" below it that doesn't register clicks. This is a hardcoded issue only made obvious because of visual changes to the UI. The default game actually does this with the "Factions" menu, but now it's a bit more obvious. Closing a window before clicking will mitigate the problem.
- Old saves may temporarily have odd text issues when a workshop/office menu is open. After resupplying/etc. is triggered the new system will take over. This is purely a cosmetic issue and doesn't impact new saves.
- The Trade Office menu isn't very pretty. Most of that menu is hardcoded and a good solution hasn't yet been found.
See included readme for installation instructions, full changelog, etc.