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0.9.0 Released!

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@SickBoySB SickBoySB released this 23 Mar 00:04
  • !!!MAJOR CHANGE!!! - Office, workshop, farm, and housing menus have been completely reskinned!
  • FIX: UI - Chapel isn't reporting being out of cogs in its menu
  • FIX: UI - Being out of laudanum isn't sending the appropriate warning text in the Public House menu
  • CHANGE: UI - Reskin - Workcrew menu
  • CHANGE: UI - Reskin - Housing menus
  • CHANGE: UI - Reskin - Barracks menu
  • CHANGE: UI - Reskin - Workshops menus
  • CHANGE: UI - Reskin - Farm menu
  • CHANGE: UI - Reskin - Mine menu
  • CHANGE: UI - Reskin - Public House menu
  • CHANGE: UI - Reskin - Barbershop menu
  • CHANGE: UI - Reskin - Chapel menu
  • CHANGE: UI - Reskin - Laboratory menu
  • CHANGE: UI - Reskin - Foreign Office menu
  • CHANGE: UI - Reskin - Naturalist Office menu
  • CHANGE: UI - Reskin - Academy menu
  • CHANGE: UI - Chapel menu "jobs" section removed until consistency in usage can be done
  • CHANGE: UI - Barbershop menu "jobs" section removed until consistency in usage can be done
  • CHANGE: UI - Less sensitive scrolling - House choice
  • CHANGE: UI - Less sensitive scrolling - Office choice
  • CHANGE: UI - Less sensitive scrolling - Workshop choice
  • CHANGE: UI - Farm "focus on" button removed since it isn't working
  • CHANGE: UI - House "focus on" button removed since it isn't working
  • CHANGE: UI - Made "Focus on Building" and "Destroy Building" wording consistent across the board
  • CHANGE: UI - Combined warning/status text - Public House
  • CHANGE: UI - Combined warning/status text - Barbershop
  • CHANGE: UI - Combined warning/status text - Chapel
  • CHANGE: UI - Combined warning/status text - Mine
  • CHANGE: UI - Combined warning/status text - Barracks
  • CHANGE: UI - Combined warning/status text - Laboratory
  • CHANGE: UI - Combined warning/status text - Naturalist Office
  • CHANGE: UI - Combined warning/status text - Academy
  • CHANGE: UI - Combined warning/status text - Foreign Office

Known Issues:

  • When workshop/office/etc. menus are open, there is a "dead zone" below it that doesn't register clicks. This is a hardcoded issue only made obvious because of visual changes to the UI. The default game actually does this with the "Factions" menu, but now it's a bit more obvious. Closing a window before clicking will mitigate the problem.
  • Old saves may temporarily have odd text issues when a workshop/office menu is open. After resupplying/etc. is triggered the new system will take over. This is purely a cosmetic issue and doesn't impact new saves.
  • The Trade Office menu isn't very pretty. Most of that menu is hardcoded and a good solution hasn't yet been found.

See included readme for installation instructions, full changelog, etc.