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0.9.5 Released!

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@SickBoySB SickBoySB released this 21 Apr 04:02

Unfortunately a new save is recommended with this patch. My apologies for "new save recommended"-ing so soon after 0.9.4, but that's just how this kind of development goes sometimes. It's not absolutely necessary to start a new save, but some of the bigger changes (see "notes" below) require it.

  • FIX: Invalid default animal/herd spawns - Cold Biome
  • FIX: Invalid default animal/herd spawns - Temperate Biome
  • FIX: Invalid default animal/herd/obeliskian spawns - Desert Biome
  • FIX: Invalid default animal/herd/deathwurm spawns - Tropical Biome
  • FIX: Minimap has bright white dots around the edges
  • FIX: Large animal burrow has dark square around it
  • FIX: Small animal burrow has dark square around it
  • FIX: Swamp biomes use a missing texture
  • FIX: Geometer Observators cause crash if they die when on fire
  • FIX: Vicars don't perform last rites on buried bodies
  • FIX: Corpses with last rites can still create a spectre
  • FIX: Flattening terrain near the edge of the map will crash the game
  • FIX: Blunderbuss area of effect attacks can cause meat 'splosions
  • FIX: Steam Knight minum gun area of effect attacks can cause meat 'slosions
  • FIX: Airship Masts don't use the correct materials in construction
  • FIX: Airship Masts don't spawn dust cloud on destruction properly
  • FIX: Loud, looping, metallic banging sounds occur in the middle of the map
  • FIX: Geometer Observators use an invalid animation when leaving the map
  • FIX: Geometer Observators cause script errors after exiting the map
  • FIX: Geometers cause script errors after exiting the map
  • FIX: Spectres loop walking animation when idling
  • FIX: Bamboo Agriculture lab research has a duplicate in tropical biomes
  • FIX: Practical Table and Chair Set has a typo
  • CHANGE: Unburied colonist corpses have a higher chance to spawn a spectre (5% -> 10%)
  • CHANGE: Chance for colonist corpses/graves without last rites spawning a spectre increased by 25%
  • CHANGE: Colonists can drink tea in class-appropriate houses with chairs (lower priority than pub drinking)
  • CHANGE: Drinking tea at home creates a new, slightly depressing memory
  • CHANGE: Minimap given fancy border/graphic
  • CHANGE: Flattening terrain near the edge of the map will now be prevented if it's within 5-6 spots (hacky crashfix)
  • CHANGE: Steam Knights despawn after their death animation and final explosion
  • CHANGE: Airship Mast cost changed
  • CHANGE: Airship Mast construction interruption made less sensitive
  • CHANGE: Airship Mast health increased from 20 -> 40
  • CHANGE: Airship Mast alert regarding missing materials removed
  • CHANGE: Airship Mast 'ghost' made less easy to destroy
  • CHANGE: Airship Mast destruction leaves more appropriate debris
  • CHANGE: Conifer trees in snowy areas given a healthy dusting of snow (all variants)
  • CHANGE: Pine trees in snowy areas given a healthy dusting of snow (all variants)
  • CHANGE: Fishepople bodies don't disappear automatically anymore
  • CHANGE: Fishpeople will now retrieve and "handle" their fallen friends
  • CHANGE: Spectres now have a few animations to pick from when idling
  • CHANGE: Simple Chair added to Lower Class House module menu
  • CHANGE: Simple Chair and Table Set added to Lower Class House module menu
  • CHANGE: Simple Chair and Table Set able to be built in Lower Class House
  • CHANGE: Chairs now impact quality (-1) - Simple Table and Chair Set
  • CHANGE: Chairs now impact quality (-1) - Practical Table and Chair Set
  • CHANGE: Chairs now impact quality (-1) - Ornate Table and Chair Set
  • CHANGE: Chairs now impact quality (-1) - Simple Chair
  • CHANGE: Chairs now impact quality (-1) - Practical Chair
  • CHANGE: Chairs now impact quality (-1) - Ornate Chair
  • TOOL: Readme now has a recipe searching tool
  • TOOL: Readme now has a lab research tree browsing tool

Notes:

  • Chairs impacting building quality is a pretty major change. Barbershops, Public Houses, and Chapels in particular will have to work for their quality rating now.
  • OLD SAVES: The fix to vicars performing last rites only applies to freshly buried colonists, or new saves.
  • OLD SAVES: New airship mast health only applies to new masts.
  • OLD SAVES: Trees with snow on them only apply to new saves, and aren't a guarantee. The way world generation works is a kind of "layer" system, so trees near snow should use the snow variant... but not all of them will. This is intentional.
  • OLD SAVES: Chairs impacting quality will only be calculated when a modules is added/removed to a building.