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project: Update for 2.0.3 merge.
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Sibras committed Sep 27, 2016
1 parent c4691a2 commit 5e4e983
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Showing 2 changed files with 15 additions and 0 deletions.
3 changes: 3 additions & 0 deletions SMP/libsdl.vcxproj
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<ClInclude Include="..\src\render\mmx.h" />
<ClInclude Include="..\src\render\opengl\SDL_glfuncs.h" />
<ClInclude Include="..\src\render\opengl\SDL_shaders_gl.h" />
<ClInclude Include="..\src\render\SDL_d3dmath.h" />
<ClInclude Include="..\src\render\SDL_sysrender.h" />
<ClInclude Include="..\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="..\src\audio\SDL_audio_c.h" />
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<ClCompile Include="..\src\libm\s_floor.c" />
<ClCompile Include="..\src\libm\s_scalbn.c" />
<ClCompile Include="..\src\libm\s_sin.c" />
<ClCompile Include="..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\src\render\direct3d\SDL_render_d3d.c" />
<ClCompile Include="..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\src\render\opengl\SDL_render_gl.c" />
<ClCompile Include="..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\src\render\SDL_render.c" />
<ClCompile Include="..\src\render\SDL_yuv_mmx.c" />
<ClCompile Include="..\src\render\SDL_yuv_sw.c" />
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12 changes: 12 additions & 0 deletions SMP/libsdl.vcxproj.filters
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<Filter Include="Source Files\render\opengles2">
<UniqueIdentifier>{316512b1-458e-4880-b915-36dad8cf3f54}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\render\direct3d11">
<UniqueIdentifier>{d6f19d8b-c53f-407b-97c4-8c182f6d5d17}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\include\SDL_audio.h">
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<ClInclude Include="..\src\video\windows\SDL_windowsopengles.h">
<Filter>Header Files\src\video\windows</Filter>
</ClInclude>
<ClInclude Include="..\src\render\SDL_d3dmath.h">
<Filter>Header Files\src\render</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\libm\e_log.c">
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<ClCompile Include="..\src\render\opengles2\SDL_render_gles2.c">
<Filter>Source Files\render\opengles2</Filter>
</ClCompile>
<ClCompile Include="..\src\render\SDL_d3dmath.c">
<Filter>Source Files\render</Filter>
</ClCompile>
<ClCompile Include="..\src\render\direct3d11\SDL_render_d3d11.c">
<Filter>Source Files\render\direct3d11</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\src\main\windows\version.rc">
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