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Releases: SeanPesce/Direct3D9-Overlay

2019-04-19 Test Build (64-bit)

19 Apr 22:34
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Pre-release

Test build for x64 architecture (untested)

2018-08-13 Test Build (32-bit)

13 Aug 18:19
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Pre-release

Fixed a regression that broke compatibility when chaining other D3D9 wrappers.

2018-02-12 Test Build

18 Jun 22:30
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2018-02-12 Test Build Pre-release
Pre-release

UPDATE: Exports in this build were broken, please use the newer build

Not the finished build, but probably the final feature set

For anyone wondering why:

Seeing as Dark Souls: Remastered is out and Prepare to Die Edition can no longer be purchased on Steam, we in the Dark Souls Overhaul team have ceased development on the mod for PtDE and will be porting our work to the Remaster instead. Future updates to the old version are unlikely, so we're releasing the last stable test build of the Prepare to Die Edition Overhaul mod.

This release is the version of my DirectX 9 overlay that is bundled with the final PtDE Overhaul build, so I decided to put it up as a standalone download for anyone who wants to utilize the overlay features with another D3D9 game.

Though I'm extremely busy with life at the moment, I'll hopefully have time to clean up documentation for this project (console commands, plugin features, etc) and properly bundle the (existing) Readme in the future. Feel free to contact me through social media or my website if you have any questions, concerns, etc with this project.

Last version that will draw in EndScene()

08 May 22:43
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UPDATE: This version is completely obsolete, lacking many features and optimizations of the current build. Use of this build is not recommended.

This is the last version that will draw the overlay in the EndScene() method. Newer versions will draw the overlay from the Present() methods in the device and swap chain classes. This works much better and allows for compatibility with many other games. If future versions conflict with other d3d9 mods (such as PvP Watchdog), use this version for Dark Souls mods.