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SM4SHCommand v1.2.5

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@Sammi-Husky Sammi-Husky released this 03 Mar 05:09
· 164 commits to master since this release
  • Allow parsing all fighter animations by selecting the fighter's "motion" folder (the folder containing the other folders named "body" and such), rather than selecting the main.pac/bch.
  • Restructured the tree view for better usage
  • Renamed Frame_Speed_Multiplier to Set_Frame_Duration to better indicate usage
  • Current tab handle is colored green to easily distinguish from non selected tabs
  • Fix switching / opening tabs causing crashes in release builds
  • Fix Parse Animations throwing errors on certain characters
  • Fix rebuilding ACMD crashing on taunt, crouch, etc
  • Merge new custom codebox branch
  • Add IASA / Allow_Interupt command
  • Add TRUE/FALSE/COMPARE/IS_BIT_SET commands
  • Autocalc TRUE/FALSE/GOTO commands.
  • Autoformat on entering closing bracket '}'.
  • Remove indent level and do indenting based on enclosing brackets.
  • fix save as
  • fix parsing animations in fighter mode
  • fix save in fighter mode
  • add "mode" combo box to file menu to save as either big endian or little endian for wiiu/3ds.
  • display subaction index next to CRC in treeview
  • return to displaying empty event lists in fighter mode to preserve subaction indexes.
  • Update with new 1.1.4 commands
  • parsing animations now preserves subaction index
  • Allow adding commands to empty lists
  • fix infinite loop memory leak when someone mistakenly opens anything other than ACMD