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Add dirty flag and integrate #1725
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A few questions I have for this: Also, would it be good practice to include non-time based overrides for Lastly, how do I run with debugging using Visual Studio Code? I make changes to a file and run, but it ignores my breakpoints. |
Where would you need to pass the clock? You very likely only need to pass the time value but the clock is not necessary IMO.
That would kind of counteract introducing dirty flags, so I'm not sure if this is a good idea. In fact, I'm not really sure why we should just always pass a time. Initialization does not always happen at time zero.
It should just work out of the box. What is your start configuration and output? |
Perhaps that's a better question. How to get the time (or any time) into the Map subsystem. |
Co-authored-by: Christoph Heine <[email protected]>
Co-authored-by: Christoph Heine <[email protected]>
Co-authored-by: Christoph Heine <[email protected]>
The update time comes from events in the event system that will trigger a map update. However, I wouldn't worry about that right now, since it is not implemented yet. |
If you are talking about the configurations in launch.json, it says: That's probably my problem lol. What should it say? |
Something like this should work as a configuration:
|
So to clarify, I should put this in launch.json? I am used to Visual Studio with C#. |
You should put it in the |
[workspace]/bin/run does not exist |
Well, you need to build the project before running :D |
https://github.com/SFTtech/openage/blob/master/doc/building.md has info on the build procedure. |
I can't seem to get this process working on windows. I can run using python openage, following the info on this page: But I don't see a bin folder built in openage following the Windows instructions. |
Co-authored-by: Christoph Heine <[email protected]>
time::Clock clock = time::Clock(); | ||
clock.start(); | ||
const time::time_t time = clock.get_time(); |
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You don't need a clock in this demo because you can just pass 0
as the time in all calls.
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Demo currently seg faults. Still can't debug while testing; I only can use the ./run command found in the Windows Build Instructions page.
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Seg faults here:
bool FieldCache::is_cached(cache_key_t cache_key) {
return this->cache.contains(cache_key);
}
The cache is the following:
std::unordered_map<cache_key_t,
field_cache_t,
pair_hash>
cache;
It could be the key causing the seg fault or the cache, not sure
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Or something else a more experienced C++er would know.
I still can't figure out how to debug while testing.
Co-authored-by: Christoph Heine <[email protected]>
Co-authored-by: Christoph Heine <[email protected]>
Co-authored-by: Christoph Heine <[email protected]>
Co-authored-by: Christoph Heine <[email protected]>
fixes #1679. First time working with c++. Been struggling to update a test and getting it to build. Any advice will be helpful. I am using Visual Studio Code.
Please offer much critique. Complain with vigor. Correct with fervor.