Skip to content

Commit

Permalink
shields
Browse files Browse the repository at this point in the history
  • Loading branch information
RugbugRedfern committed Apr 8, 2024
1 parent c1add80 commit f3a8315
Showing 1 changed file with 4 additions and 1 deletion.
5 changes: 4 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,10 @@
# An easy to use networking library for sending custom RPCs through Steam.

[![GitHub Actions Workflow Status](https://img.shields.io/github/actions/workflow/status/RugbugRedfern/Mycelium-Networking-For-Content-Warning/build.yml?style=for-the-badge&logo=github)](https://github.com/RugbugRedfern/Mycelium-Networking-For-Content-Warning/actions/workflows/build.yml)
[![Thunderstore Downloads](https://img.shields.io/thunderstore/dt/RugbugRedfern/MyceliumNetworking?style=for-the-badge&logo=thunderstore&logoColor=white&color=%23328EFF)](https://thunderstore.io/c/content-warning/p/RugbugRedfern/MyceliumNetworking/)

## A note
Landfall has asked mod developers not to send lots of data through Photon, which is the networking solution mainly used by the game. This is because they have to pay for all the bandwidth that modders use. To solve this issue, this mod was created to be used as an alternative to Photon. With MyceliumNetworking, RPCs can be used in a very similar fashion to Photon without comprimising on features.
Landfall has asked mod developers not to send lots of data through Photon, which is the networking solution mainly used by the game. This is because they have to pay for all the bandwidth that modders use. To solve this issue, this mod was created to be used as an alternative to Photon. With MyceliumNetworking, RPCs can be used in a very similar fashion to Photon without compromising on features.

## Usage
1. Add MyceliumNetworkingForCW.dll as a reference in your Visual Studio solution.
Expand Down

0 comments on commit f3a8315

Please sign in to comment.