Rigs of Rods 2021.04
AnotherFoxGuy
released this
13 Apr 13:37
·
1115 commits
to master
since this release
Changelog:
- Restored
nocast
keyword in ODEF file format, resolves PSSM shadow glitches - Resolved
default_diesel_force.wav
not being modulated, would cause remote players to experience loud engine sounds - Resolved ODEF collision mesh crash with empty name, would show resource name must not be empty
OK
andcancel
selector buttons are now larger, making it easier to click- Disconnect the player if the servers specified terrain was not found
- The join and leave messages on multiplayer will no longer appear as if the player typed it themselves
Multi player
has been changed toMultiplayer
, which is grammatically correct- Do not load a save if the saves terrain differs from the servers specified terrain in multiplayer
- Sky input events are now updated in free cam mode
- Skipping the main menu will no longer result in a crash
- The reverse alarm will no longer play if the remote vehicles engine is off
- Change font color from black to white on the player list if we exceed the 25 allocable colors in multiplayer
- The player list will no longer cause frame rate issues due to an I/O issue
- The main menu will now appear after failing to connect to a multiplayer server
- Resolved an issue where the vehicle list on the top menu bar would displayer incorrectly due to a buffer bug
- Resolved an issue with corrupted ground type entries when resuming the game
- Resolved an issue where the Terrain Editor would not exit properly and mouse input was not correctly read
- Resolved an issue where the games icon would not load in Windows
- Pressing
ESC
in multiplayer will no longer freeze the player, along with some enhancements to the pause and main menu - You can now see up to 10 user defined flares in multiplayer
- The cache will now be updated if any changes are made to the content, rather than updating when content is added or removed
- Resolved an issue where using the numpad would not register when interacting with the UI
- Reloading a vehicle will now reload everything, both ZIP and file directory
- Reloading a vehicle will no longer cause visible beams to disappear
- Resolved an issue with the static reflection map being black, would cause frame rate issues