- Simplicity. The library is self-contained, small in code base, and only relies on libuv and libssl/libcrypto (OpenSSL, for SHA256 purpose). Despite the multi-threaded nature of the library, a user only needs to understand the callbacks are invoked in a sequential order driven by a single user-initiated event loop.
- Clarity. With moderate use of C++ template and new features, the vast majority of the code is self-documenting.
- Layered design. You can use network abstraction from the lowest socket connection level to the highest P2P network level.
- Performance. Based on a hybrid solution that combines both thread-based and event-driven concurrency paradigms, it gets the best of both worlds. The implementation strives to incur very little overhead in processing network I/O, and avoid unnecessary memory copies thanks to the move semantics.
- Utilities. The library also provides with some useful gadgets, such as command-line parser, libuv abstraction, etc.
- Security. It supports SSL/TLS, with customized certificate verification (as part of the connection callback).
- Bindings for other languages. The library itself supports C APIs and the
other project
salticidae-go
supports invoking the library in Go through cgo.
ConnPool
: byte level connection pool implementation,ConnPool::Conn
(orConnPool::conn_t
) objects represent connections to which one can send/receive a stream of binary data asynchronously.MsgNetwork<OpcodeType>
: message level network pool implementation,MsgNetwork::Conn
(orMsgNetwork::cont_t
) objects represent channels to which one can send/receive predefined messages asynchronously. Message handler functions are registered byreg_handler()
and invoked upon receiving a new message.OpcodeType
is the type used for identifying message types. A valid message class must have:- a static member
opcode
typedOpcodeType
as the message type identifier - a member
serialized
typedDataStream
which contains the serialized data of the message. - a constructor
MsgType(DataStream &&)
that parse the message from stream.
- a static member
Based on MsgNetwork
, salticidae provides the following higher level abstractions:
PeerNetwork<OpcodeType>
: simple P2P network pool implementation. It will ensure exactly one underlying bi-directional connection is established per added peer, and retry the connection when it is broken. Ping-pong messages are utilized to test the connectivity periodically.ClientNetwork<OpcodeType>
: simple client-server network pool implementation. A server who initially callslisten()
will accept the incoming client messages, while a client simply callsconnect()
to connect to a known server.
- CMake >= 3.9
- C++14
- libuv >= 1.10.0
- openssl >= 1.1.0
#include <memory>
#include "salticidae/event.h"
#include "salticidae/network.h"
using Net = salticidae::PeerNetwork<uint8_t>;
int main() {
std::vector<std::pair<salticidae::NetAddr, std::unique_ptr<Net>>> nodes;
Net::Config config;
salticidae::EventContext ec;
config.ping_period(2);
nodes.resize(4);
for (size_t i = 0; i < nodes.size(); i++)
{
salticidae::NetAddr addr("127.0.0.1:" + std::to_string(10000 + i));
auto &net = (nodes[i] = std::make_pair(addr, std::make_unique<Net>(ec, config))).second;
net->start();
net->listen(addr);
}
for (size_t i = 0; i < nodes.size(); i++)
for (size_t j = 0; j < nodes.size(); j++)
if (i != j)
{
auto &node = nodes[i].second;
auto &peer_addr = nodes[j].first;
salticidae::PeerId pid{peer_addr};
node->add_peer(pid);
node->set_peer_addr(pid, peer_addr);
node->conn_peer(pid);
}
ec.dispatch();
return 0;
}
#include <cstdio>
#include <string>
#include <functional>
#include "salticidae/msg.h"
#include "salticidae/event.h"
#include "salticidae/network.h"
#include "salticidae/stream.h"
using salticidae::NetAddr;
using salticidae::DataStream;
using salticidae::MsgNetwork;
using salticidae::htole;
using salticidae::letoh;
using std::placeholders::_1;
using std::placeholders::_2;
/** Hello Message. */
struct MsgHello {
static const uint8_t opcode = 0x0;
DataStream serialized;
std::string name;
std::string text;
/** Defines how to serialize the msg. */
MsgHello(const std::string &name,
const std::string &text) {
serialized << htole((uint32_t)name.length());
serialized << name << text;
}
/** Defines how to parse the msg. */
MsgHello(DataStream &&s) {
uint32_t len;
s >> len;
len = letoh(len);
name = std::string((const char *)s.get_data_inplace(len), len);
len = s.size();
text = std::string((const char *)s.get_data_inplace(len), len);
}
};
/** Acknowledgement Message. */
struct MsgAck {
static const uint8_t opcode = 0x1;
DataStream serialized;
MsgAck() {}
MsgAck(DataStream &&s) {}
};
const uint8_t MsgHello::opcode;
const uint8_t MsgAck::opcode;
using MsgNetworkByteOp = MsgNetwork<uint8_t>;
struct MyNet: public MsgNetworkByteOp {
const std::string name;
const NetAddr peer;
MyNet(const salticidae::EventContext &ec,
const std::string name,
const NetAddr &peer):
MsgNetwork<uint8_t>(ec, MsgNetwork::Config()),
name(name),
peer(peer) {
/* message handler could be a bound method */
reg_handler(
salticidae::generic_bind(&MyNet::on_receive_hello, this, _1, _2));
reg_conn_handler([this](const ConnPool::conn_t &conn, bool connected) {
if (connected)
{
if (conn->get_mode() == ConnPool::Conn::ACTIVE)
{
printf("[%s] connected, sending hello.\n",
this->name.c_str());
/* send the first message through this connection */
send_msg(MsgHello(this->name, "Hello there!"),
salticidae::static_pointer_cast<Conn>(conn));
}
else
printf("[%s] accepted, waiting for greetings.\n",
this->name.c_str());
}
else
{
printf("[%s] disconnected, retrying.\n", this->name.c_str());
/* try to reconnect to the same address */
connect(conn->get_addr(), false);
}
return true;
});
}
void on_receive_hello(MsgHello &&msg, const MyNet::conn_t &conn) {
printf("[%s] %s says %s\n", name.c_str(), msg.name.c_str(), msg.text.c_str());
/* send acknowledgement */
send_msg(MsgAck(), conn);
}
};
void on_receive_ack(MsgAck &&msg, const MyNet::conn_t &conn) {
auto net = static_cast<MyNet *>(conn->get_net());
printf("[%s] the peer knows\n", net->name.c_str());
}
int main() {
salticidae::EventContext ec;
NetAddr alice_addr("127.0.0.1:12345");
NetAddr bob_addr("127.0.0.1:12346");
/* test two nodes in the same main loop */
MyNet alice(ec, "alice", bob_addr);
MyNet bob(ec, "bob", alice_addr);
/* message handler could be a normal function */
alice.reg_handler(on_receive_ack);
bob.reg_handler(on_receive_ack);
/* start all threads */
alice.start();
bob.start();
/* accept incoming connections */
alice.listen(alice_addr);
bob.listen(bob_addr);
/* try to connect once */
alice.connect(bob_addr, false);
bob.connect(alice_addr, false);
/* the main loop can be shutdown by ctrl-c or kill */
auto shutdown = [&](int) {ec.stop();};
salticidae::SigEvent ev_sigint(ec, shutdown);
salticidae::SigEvent ev_sigterm(ec, shutdown);
ev_sigint.add(SIGINT);
ev_sigterm.add(SIGTERM);
/* enter the main loop */
ec.dispatch();
return 0;
}