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The terrain currently has diverse materials and decent hills/valleys, but looks very dead. We should liven it with plant life, rocks, and whatever other small features occur to us. Clutter could be static meshes, voxel structures, or both, but meshes will be much easier as chunk boundaries can be mostly ignored. Placement should be randomized and sensitive to environment factors.
The text was updated successfully, but these errors were encountered:
The terrain currently has diverse materials and decent hills/valleys, but looks very dead. We should liven it with plant life, rocks, and whatever other small features occur to us. Clutter could be static meshes, voxel structures, or both, but meshes will be much easier as chunk boundaries can be mostly ignored. Placement should be randomized and sensitive to environment factors.
The text was updated successfully, but these errors were encountered: