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Decouple input timing sensitivity from rendering #57

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Ralith opened this issue Apr 10, 2020 · 0 comments
Open

Decouple input timing sensitivity from rendering #57

Ralith opened this issue Apr 10, 2020 · 0 comments
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enhancement New feature or request

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@Ralith
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Ralith commented Apr 10, 2020

We currently only collect input between frames. This makes the precision of control over movement (for example) proportional to framerate. We could improve on this by relying on precise input timestamps. Ideally we'd extend winit to collect these from the OS, but a more tractible approach would be to punt rendering/simulation onto a separate thread from input, record our own timestamps in the input thread, and stream timestamped events to the simulation.

@Ralith Ralith added the enhancement New feature or request label Apr 10, 2020
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