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* Imagine: Add support for mapping buffer ranges in Gfx::Buffer * Imagine: Add support for custom BufferDeleter size in Buffer * Imagine: Add Gfx::FanQuad classes * Imagine: Simplify setPos() overloads in Gfx::BaseQuad * Imagine: Don't handle Gas/Break analog triggers on Android if joystick already has L/R triggers * Imagine: Simplify input sub-type handling by mapping more devices as generic gamepads * Imagine: Remove unneeded Xbox 360 DPad key code remapping since it causes double events due to the DPad acting as joystick * EmuFramework: Refactor common code into BaseVControllerButtonGroup * EmuFramework: Make DPad corner lighting consistent using FanQuad * EmuFramework: Show a grid when setting snap value to 16 and above * EmuFramework: Batch quads when rendering button groups * EmuFramework: Pass index buffers into VController elements * EmuFramework: Ignore L/R analog triggers in ButtonConfigSetView if L2/R2 are already pushed * EmuFramework: Remove 8BitDo gamepad mappings and instead rely on the generic gamepad profile * EmuFramework: Fix iCade mode not saving from previous commit * EmuFramework: Fix RewindManager::rewindState() array indexing at 0 * NES.emu: Fix crash on loadContent() if FDS failed loading previously * NES.emu: Add key binding to Eject Disk/Switch Side for FDS content
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Robert Broglia
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Nov 25, 2023
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